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Rust Insights

Server profile

sch

Online, with 0 of 500 players on; ranked #11,548 of every public Rust server, the top 52%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak 1
#11,548ranktop 52%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

20 days usual gap between real wipes
100% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctThu 1 OctWed 9 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:15 UTC9d ago 0 – running 0
Thu 1 Oct, 18:54 UTC FW27d ago 1 held half 17.8 days 0
Wed 9 Sep, 13:36 UTC49d ago – – 22.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average198/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average123/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average11/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average23/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average29/225

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does sch look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does sch wipe, and how often?

There is no next wipe to predict: sch wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 27 days 6 hours ago.

Server

Which Rust version is sch on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for sch. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for sch, and is it online?

Right now sch is up and running. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does sch run from?

A region is not published by sch. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 46.163.129.33:28015.

Tags

What is meant by each tag on sch?

These tags come from sch and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does sch turn up among the Rust Insights lists and filters?

These Rust Insights lists include sch: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on sch right now, and how does that number move?

Of its 500 slots, sch currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.

How does sch compare with other Rust servers in the ranking?

Player hours over seven days put sch at #11,548, within the top 52% of the ranked field.

Map and rules

What settings and rules apply on sch?

No gather rate appears in the name of sch. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on sch?

The game generates the map on sch, which is procedural.

Join

What is the way to join sch?

Open the console with F1 in Rust and enter client.connect 46.163.129.33:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players 500 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.