Server profile
testtest
Offline, with 1 of 1 players on; ranked #14,971 of every public Rust server, the top 67%. It last wiped 22d ago.
Offline 46.138.77.4:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|500/625
- Rustoria.co - EU Main30/250
- Rusty Moose |EU Main|50/250
- Rustoria.co - EU East Long257/325
- Rustoria.co - EU East Medium98/200
- Rustafied.com - EU Friday110/150
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does testtest wipe?
Its rhythm cannot be read yet: testtest has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 22 days 9 hours ago.
Server details
On what version does testtest currently run?
The Rust build is network protocol 2634 and build 166652, running on Windows, for testtest. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is testtest, and is it up at the moment?
Offline at the moment, testtest was last seen 22 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 5 October 2026 is when Rust Insights first saw it.
What location is listed for testtest?
There is no region published for testtest. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 46.138.77.4:28015.
Server tags
Which meanings sit behind the tags on testtest?
These tags come from testtest and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does testtest appear?
testtest appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on testtest right now, and how does that number move?
testtest was last seen 22 days 9 hours ago and is offline right now.
In the ranking of Rust servers, where does testtest place?
On player hours for the last seven days, testtest sits at #14,971, inside the top 67% of ranked servers.
Settings and rules
What settings and rules apply on testtest?
Nothing about gather rate is given in the name of testtest. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map on testtest?
The map on testtest is procedural and the game generates it.
How to join
How do you connect to testtest?
To connect, start Rust and enter client.connect 46.138.77.4:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.