Server profile
RUST DEV | PRIVATE | INSECURE
Online, with 0 of 10 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 16d ago.
Online 46.101.233.53:28015 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|636/675
- Rustoria.co - EU East Long485/525
- Rusty Moose |EU Main|59/250
- Rustoria.co - EU Main36/250
- Rustafied.com - EU Friday138/200
- Rustoria.co - EU East Medium255/300
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RUST DEV | PRIVATE | INSECURE wipe, and on which day?
Its rhythm cannot be read yet: RUST DEV | PRIVATE | INSECURE has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 16 days 4 hours have passed since its current world was created.
Server
How well does RUST DEV | PRIVATE | INSECURE perform?
The 48-hour average for server fps is 222, and 181 was the lowest seen. The world held a peak of 2,939 entities, counting buildings, deployables and all the rest. The highest memory figure was 938 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is RUST DEV | PRIVATE | INSECURE on?
Rust network protocol 2634 and build 167584 on Linux is what RUST DEV | PRIVATE | INSECURE runs. You can only join if your game is on the same protocol; Steam handles that update.
Has RUST DEV | PRIVATE | INSECURE stayed online, and is it up now?
RUST DEV | PRIVATE | INSECURE is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 9 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 12 October 2026.
What location is listed for RUST DEV | PRIVATE | INSECURE?
There is no region published for RUST DEV | PRIVATE | INSECURE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 46.101.233.53:28015 is where it answers.
Lists and tags
What is meant by each tag on RUST DEV | PRIVATE | INSECURE?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what RUST DEV | PRIVATE | INSECURE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RUST DEV | PRIVATE | INSECURE appear?
The Rust Insights lists that carry RUST DEV | PRIVATE | INSECURE are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of RUST DEV | PRIVATE | INSECURE look like?
At the time of this refresh, RUST DEV | PRIVATE | INSECURE holds 0 players on 10 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does RUST DEV | PRIVATE | INSECURE place?
Player hours over seven days put RUST DEV | PRIVATE | INSECURE at #15,426, within the top 69% of the ranked field.
Settings and rules
How is RUST DEV | PRIVATE | INSECURE configured, and what rules apply?
Nothing about gather rate is given in the name of RUST DEV | PRIVATE | INSECURE. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.
Which map is live on RUST DEV | PRIVATE | INSECURE?
Size 1,000 and seed 424242 define the procedural map on RUST DEV | PRIVATE | INSECURE, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to RUST DEV | PRIVATE | INSECURE?
Type client.connect 46.101.233.53:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.