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Rust Insights

Server profile

RU:RUST

Online, with 0 of 100 players on; ranked #4,204 of every public Rust server, the top 19%. It last wiped 4d ago.

Filed under carbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 7
#4,204ranktop 19%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5221:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.1 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 23 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 41 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:25 UTC4d ago 7 – running 0
Fri 23 Oct, 06:57 UTC5d ago 0 – 0.7 days 0
Thu 1 Oct, 18:24 UTC FW27d ago 1 halved by day 3 21.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average138/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average255/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RU:RUST look like once wipe day arrives?

Recent wipes peaked at 3 players on average. 41 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.

How often does RU:RUST wipe, and on which day?

RU:RUST wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 15 hours ago.

Server details

What does performance look like on RU:RUST?

Server fps averaged 112 over 48 hours; the lowest reading was 90. Buildings, deployables and the rest took the entity count as high as 63,085. Memory use peaked at 2,600 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on RU:RUST?

Running on Windows, RU:RUST is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RU:RUST, and is it online?

RU:RUST is currently reachable and online. Going by the uptime figure it gives, its last restart was around 12 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

Where does RU:RUST run from?

The name of RU:RUST points to Europe, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 46.0.24.240:28015.

Lists and tags

Which meanings sit behind the tags on RU:RUST?

These tags come from RU:RUST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does RU:RUST turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry RU:RUST are Best Rust community servers and Rust servers in Europe. On the server list, the filters that surface it are Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of RU:RUST look like?

At the time of this refresh, RU:RUST holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 7. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 2 players.

In the ranking of Rust servers, where does RU:RUST place?

Player hours over seven days put RU:RUST at #4,204, within the top 19% of the ranked field.

Settings and rules

What are the settings and rules for RU:RUST?

No gather rate appears in the name of RU:RUST. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on RU:RUST?

The game generates the map on RU:RUST: procedural, size 3,400, seed 61738452. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto RU:RUST?

To connect, start Rust and enter client.connect 46.0.24.240:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.