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Rust Insights

Server profile · EU

JumpRust.com - Test Server

Offline, with 0 of ? players on; ranked #15,129 of every public Rust server, the top 70%. It last wiped 11d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,129ranktop 70% · #2590 in EU
11d agolast wipemonthly schedule
8d 20hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct18 Oct23 Oct

Note: Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

3.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:58 UTC11d ago 0 – running 1
Thu 15 Oct, 14:37 UTC12d ago 1 – 0.7 days 0
Thu 8 Oct, 06:56 UTC19d ago 1 halved by day 3 7.3 days 0
Wed 7 Oct, 09:27 UTC20d ago 2 – 0.9 days 1
Thu 1 Oct, 09:01 UTC26d ago 1+1 queue – 6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average88/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average28/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average12/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 59 on average134/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average2/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 57 on average203/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On JumpRust.com - Test Server, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does JumpRust.com - Test Server wipe?

Each month JumpRust.com - Test Server wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 11 days 15 hours ago. Wipes run monthly, as its tags say.

Server

What Rust version is live on JumpRust.com - Test Server?

Running on Windows, JumpRust.com - Test Server is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for JumpRust.com - Test Server, and is it online?

The last sighting of JumpRust.com - Test Server was 11 days 15 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.

In which location does JumpRust.com - Test Server sit?

With its EU tag, JumpRust.com - Test Server lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 45.8.187.65:26666 is where it answers.

Server tags

What is meant by each tag on JumpRust.com - Test Server?

These tags come from JumpRust.com - Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts100 (Group limit): No team may exceed 100 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature JumpRust.com - Test Server?

These Rust Insights lists include JumpRust.com - Test Server: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population history

How many players are on JumpRust.com - Test Server right now?

JumpRust.com - Test Server is offline at the moment; the last sighting was 11 days 15 hours ago.

Where does JumpRust.com - Test Server sit in the rankings?

In Europe, JumpRust.com - Test Server is #2,590; across all ranked servers it is #15,129 on seven-day player hours, in the top 70%.

Rules and settings

How is JumpRust.com - Test Server configured, and what rules apply?

Nothing about gather rate is given in the name of JumpRust.com - Test Server. Up to 100 players can join one group. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

What is the map on JumpRust.com - Test Server?

Size 4,200 and seed 1337 define the procedural map on JumpRust.com - Test Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: ✿ JumpRust.com EU™ FPS+.

Connecting

What is the way to join JumpRust.com - Test Server?

Open the console with F1 in Rust and enter client.connect 45.8.187.65:26666. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://jumprust.com.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots in total.
ts100
Group limit No team may exceed 100 players.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.