Server profile
test
Offline, with 0 of 100 players on; ranked #15,285 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 45.45.239.214:27115 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 23:57 UTC10d ago | 0 | – | running | 0 |
| Sat 17 Oct, 19:32 UTC11d ago | 1 | – | 1.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
On test, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 1 hours after it started.
When does test wipe, and how often?
Its rhythm cannot be read yet: test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 10 days 3 hours ago.
About the server
What Rust version is live on test?
The Rust build is network protocol 2634 and build 167781, running on Linux, for test. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is test, and is it up at the moment?
Offline at the moment, test was last seen 10 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 12 October 2026.
What location is listed for test?
A region is not published by test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 45.45.239.214:27115.
Lists and tags
Which meanings sit behind the tags on test?
When the game's server browser reads test, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature test?
test appears among the following Rust Insights lists: Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on test right now, and how does that number move?
test is offline at the moment; the last sighting was 10 days 1 hours ago.
How does test compare with other Rust servers in the ranking?
Player hours over seven days put test at #15,285, within the top 69% of the ranked field.
Map and rules
How is test configured, and what rules apply?
No gather rate appears in the name of test. No group limit is set, so the game's default of 8 players applies. combat training is the game mode, aim and PvP practice, loot handed out. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on test?
Size 6,000 and seed 1337 define the procedural map on test, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
Connecting
What is the way to join test?
Open the console with F1 in Rust and enter client.connect 45.45.239.214:27115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://rustlands.net is its website.