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Rust Insights

Server profile · EU

TemplarGaming - Experimental

Offline, with 1 of 200 players on; ranked #9,060 of every public Rust server, the top 41%. It last wiped 24d ago.

Filed under weekly wipes moddedoxide
Launch Rust and join Website
1/ 200 players now 0% full
07-day averagepeak 1
#9,060ranktop 41% · #2184 in EU
24d agolast wipeweekly schedule
3d 9hnext wipeSun 1 Nov, 04:36 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75122:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct21 Oct28 Oct

Note: Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Sunday 1 November, 04:36 UTC, in 3d 9h. Its weekly schedule tag · low confidence

5.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 3d 9hSun 1 Nov, 04:36 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 10d 9hSun 8 Nov, 04:36 UTC
  4. 17d 9hSun 15 Nov, 04:36 UTC
  5. 24d 9hSun 22 Nov, 04:36 UTC
  6. 31d 9hSun 29 Nov, 04:36 UTC
  7. 35d 23hThu 3 Dec, 19:00 UTCFW
  8. 38d 9hSun 6 Dec, 04:36 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC24d ago 1 – running 0
Wed 30 Sep, 22:57 UTC27d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC35d ago 1 held half 8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 76 on average78/250
  2. РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
  3. Rusty Moose |EU Mini|EU · groups of 5 · weekly · 76 on average28/150
  4. [EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5EU · groups of 5 · weekly · 1 on average4/200
  5. WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPEDEU · groups of 5 · 2x · weekly · 131 on average419/450
  6. SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 57 on average156/260

The short version

Quick answers

From the figures on this page.

Wipe days

What does TemplarGaming - Experimental look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does TemplarGaming - Experimental wipe, and on which day?

Too few wipes are on record for TemplarGaming - Experimental to confirm its schedule, so the tag guides the prediction. Sunday 1 November at 04:36 UTC is when the next wipe is due. 24 days 14 hours have passed since its current world was created. The tags list wipes as weekly.

About the server

Which Rust version is TemplarGaming - Experimental on?

Rust network protocol 2635 and build 168909 on Windows is what TemplarGaming - Experimental runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is TemplarGaming - Experimental, and is it up at the moment?

The last sighting of TemplarGaming - Experimental was 20 hours ago, and it is offline at present. The last 7 full days gave 15 of 168 hours up, or 9% of the time. The first record Rust Insights has of it is 16 September 2026.

What location is listed for TemplarGaming - Experimental?

With its EU tag, TemplarGaming - Experimental lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.151.44.6:28094 is where it answers.

Server tags

How should you read the tags listed for TemplarGaming - Experimental?

The tags gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): 200 slots in total; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what TemplarGaming - Experimental publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who operates TemplarGaming - Experimental?

The same operator probably runs them: TemplarGaming - Experimental publishes a templargaming.net hostname, and so do 11 other servers we track.

Where does TemplarGaming - Experimental turn up among the Rust Insights lists and filters?

These Rust Insights lists include TemplarGaming - Experimental: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population history

What does the population of TemplarGaming - Experimental look like?

TemplarGaming - Experimental was last seen 20 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.

How does TemplarGaming - Experimental compare with other Rust servers in the ranking?

On the seven-day player-hours measure, TemplarGaming - Experimental is #9,060, in the top 41% of all ranked servers and #2,184 in Europe.

Map and rules

What are the settings and rules for TemplarGaming - Experimental?

The name of TemplarGaming - Experimental does not state a gather rate. 6 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on TemplarGaming - Experimental?

The map on TemplarGaming - Experimental is custom, size 3,500, with its file published for download here.

How to join

How can you get onto TemplarGaming - Experimental?

Open the console with F1 in Rust and enter client.connect 45.151.44.6:28094. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://store.templargaming.net is its website.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players 200 slots in total.
ts6
Group limit Team size is capped at 6.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Find it in the browser under Europe.

Other

rustmaps
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.