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Rust Insights

Server profile

Dev Testing Server - Unsecure

Offline, with 1 of 10 players on; ranked #5,753 of every public Rust server, the top 26%. It last wiped 3d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
17-day averagepeak 1
#5,753ranktop 26%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75115:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
67% crowd held else halves by day 9

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:40 UTC3d ago 1 – running 1
Fri 23 Oct, 13:08 UTC4d ago 1 – 1 days 1
Sun 11 Oct, 13:35 UTC16d ago 1 held half 12 days 1
Sun 4 Oct, 12:37 UTC23d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC35d ago 1 halved by day 9 11.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average259/350
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average22/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average35/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average128/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average46/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Dev Testing Server - Unsecure, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 67% of its recent wipes. Otherwise, half the peak was lost by day 9.

How often does Dev Testing Server - Unsecure wipe, and on which day?

No next wipe can be predicted for Dev Testing Server - Unsecure, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 3 days 10 hours ago.

About the server

On what version does Dev Testing Server - Unsecure currently run?

Running on Windows, Dev Testing Server - Unsecure is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Dev Testing Server - Unsecure, and is it online?

Dev Testing Server - Unsecure is offline at the moment; the last time it was seen was 31 hours ago. It spent 38 of the last 7 full days' 168 hours up, 23% of the time. On 20 September 2026 is when Rust Insights first saw it.

What location is listed for Dev Testing Server - Unsecure?

There is no region published for Dev Testing Server - Unsecure. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.129.156.2:28015 is where it answers.

Tags

What is meant by each tag on Dev Testing Server - Unsecure?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set are what Dev Testing Server - Unsecure publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Dev Testing Server - Unsecure?

These Rust Insights lists include Dev Testing Server - Unsecure: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Dev Testing Server - Unsecure right now, and how does that number move?

Dev Testing Server - Unsecure is offline at the moment; the last sighting was 31 hours ago. Over the past week it peaked at 1 and averaged 1 players. Its strongest hour in the past 48 was 15:00 UTC, with an average of 1 players.

Where does Dev Testing Server - Unsecure sit in the rankings?

The player-hours ranking for the last seven days puts Dev Testing Server - Unsecure at #5,753, among the top 26% of all ranked servers.

Settings and rules

What settings and rules apply on Dev Testing Server - Unsecure?

No gather rate appears in the name of Dev Testing Server - Unsecure. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.

Which map is live on Dev Testing Server - Unsecure?

The game generates the map on Dev Testing Server - Unsecure, which is procedural.

How to join

How can you get onto Dev Testing Server - Unsecure?

Type client.connect 45.129.156.2:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.