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Rust Insights

Server profile

[DH Production] 2xPvE: Running Wanderer

Offline, with 0 of 80 players on; ranked #15,922 of every public Rust server, the top 72%. It last wiped 27d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 80 players now 0% full
07-day averagepeak –
#15,922ranktop 72%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Note: Top 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:26 UTC27d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
  3. [EA] Softcore 1quad · monthly · 67 on average75/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average15/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average39/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [DH Production] 2xPvE: Running Wanderer look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does [DH Production] 2xPvE: Running Wanderer wipe, and on which day?

Its rhythm cannot be read yet: [DH Production] 2xPvE: Running Wanderer has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 5 hours have passed since its current world was created.

Server details

On what version does [DH Production] 2xPvE: Running Wanderer currently run?

The Rust build is network protocol 2634 and build 166494, running on Windows, for [DH Production] 2xPvE: Running Wanderer. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [DH Production] 2xPvE: Running Wanderer, and is it online?

The last sighting of [DH Production] 2xPvE: Running Wanderer was 21 days 8 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 2 October 2026.

In which location does [DH Production] 2xPvE: Running Wanderer sit?

There is no region published for [DH Production] 2xPvE: Running Wanderer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 45.126.209.250:28015 is where it answers.

Lists and tags

What is meant by each tag on [DH Production] 2xPvE: Running Wanderer?

These tags come from [DH Production] 2xPvE: Running Wanderer and are read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp80 (Max players): 80 slots in total; ts4 (Group limit): A team holds 4 players at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [DH Production] 2xPvE: Running Wanderer appear?

These Rust Insights lists include [DH Production] 2xPvE: Running Wanderer: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

How many players are on [DH Production] 2xPvE: Running Wanderer right now?

[DH Production] 2xPvE: Running Wanderer is offline at the moment; the last sighting was 21 days 8 hours ago.

In the ranking of Rust servers, where does [DH Production] 2xPvE: Running Wanderer place?

Player hours over seven days put [DH Production] 2xPvE: Running Wanderer at #15,922, within the top 72% of the ranked field. Within its quad group, the position is #632.

Rules and settings

How is [DH Production] 2xPvE: Running Wanderer configured, and what rules apply?

Nothing about gather rate is given in the name of [DH Production] 2xPvE: Running Wanderer. Groups are capped at 4 players under the name quad. You get softcore as the game mode, An easier mode from Facepunch: part of your loot is kept. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on [DH Production] 2xPvE: Running Wanderer?

The game generates the map on [DH Production] 2xPvE: Running Wanderer, which is procedural.

Join

How can you get onto [DH Production] 2xPvE: Running Wanderer?

To connect, start Rust and enter client.connect 45.126.209.250:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp80
Max players 80 slots in total.
ts4
Group limit A team holds 4 players at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.