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Rust Insights

Server profile

Merch's test server

Offline, with 0 of 10 players on; ranked #15,360 of every public Rust server, the top 70%. It last wiped 34d ago.

Filed under quad moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,360ranktop 70%
34d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Note: Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC34d ago 1 – running 1
Tue 22 Sep, 11:15 UTC35d ago 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC37d ago 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC38d ago 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC41d ago 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC42d ago 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC43d ago 1 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co -Us MondaysNA · quad · 7 on average0/300
  2. [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average8/60
  3. Geležinis Miškasquad · 5 on average10/99
  4. LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average5/100
  5. Persona#1 |Для Новичков| х2EU · quad · monthly · 3 on average6/200
  6. [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 3 on average2/101

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Merch's test server?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Merch's test server wipe, and on which day?

There is no next wipe to predict: Merch's test server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 34 days 9 hours ago.

Server

On what version does Merch's test server currently run?

Rust network protocol 2633 and build 165217 on Windows is what Merch's test server runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Merch's test server, and is it online?

Offline at the moment, Merch's test server was last seen 33 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Merch's test server?

There is no region published for Merch's test server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 45.113.94.48:28015 is where it answers.

Lists and tags

How should you read the tags listed for Merch's test server?

When the game's server browser reads Merch's test server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts4 (Group limit): No team may exceed 4 players; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Merch's test server?

Merch's test server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player counts

How many players are on Merch's test server right now, and how does that number move?

Merch's test server was last seen 33 days 12 hours ago and is offline right now.

Where does Merch's test server sit in the rankings?

The player-hours ranking for the last seven days puts Merch's test server at #15,360, among the top 70% of all ranked servers. The quad ranking places it at #615.

Rules and settings

What are the settings and rules for Merch's test server?

The name of Merch's test server does not state a gather rate. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Merch's test server?

Size 4,000 and seed 579120958 define the procedural map on Merch's test server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How can you get onto Merch's test server?

Type client.connect 45.113.94.48:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts4
Group limit No team may exceed 4 players.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.