Server profile
testreality2
Online, with 0 of 5 players on; ranked #7,320 of every public Rust server, the top 33%. It last wiped 4d ago.
Online 45.11.95.88:11000 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers, and #173 of the solo servers (top 78%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:10 UTC4d ago | 1 | – | running | 0 |
| Fri 9 Oct, 13:50 UTC20d ago | 0 | – | 16 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On testreality2, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 5 hours after the latest wipe, the crowd peaked.
When does testreality2 wipe, and how often?
Its rhythm cannot be read yet: testreality2 has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 4 days 3 hours have passed since its current world was created.
Server
How well does testreality2 perform?
Average server fps over the last 48 hours was 237, with a floor of 236. At its highest the entity count reached 4,460: buildings, deployables and everything else. Memory use peaked at 1,563 MB. A climbing entity count and low fps are what players experience as lag.
On what version does testreality2 currently run?
Rust network protocol 2635 and build 168909 on Windows is what testreality2 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is testreality2, and is it up at the moment?
Right now testreality2 is up and running. Going by the uptime figure it gives, its last restart was around 3 days 17 hours ago. It spent 82 of the last 7 full days' 168 hours up, 49% of the time. The first record Rust Insights has of it is 25 September 2026.
In which location does testreality2 sit?
A region is not published by testreality2. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 45.11.95.88:11000 is where it answers.
Lists and tags
What is meant by each tag on testreality2?
These tags come from testreality2 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts1 (Group limit): No team may exceed 1 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; oxidation (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does testreality2 appear?
The Rust Insights lists that carry testreality2 are Modded Rust servers, explained and Solo Rust servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.
Population
How many players are on testreality2 right now, and how does that number move?
Of its 5 slots, testreality2 currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 09:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does testreality2 place?
On player hours for the last seven days, testreality2 sits at #7,320, inside the top 33% of ranked servers. Within its solo group, the position is #173.
Rules and settings
What settings and rules apply on testreality2?
No gather rate appears in the name of testreality2. Teams are not allowed: solo play only. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
What is the map on testreality2?
Size 1,000 and seed 1337 define the procedural map on testreality2, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
What is the way to join testreality2?
Open the console with F1 in Rust and enter client.connect 45.11.95.88:11000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.