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Rust Insights

Server profile

Rust Zombie Development | Carbon

Offline, with 0 of 50 players on; ranked #15,015 of every public Rust server. It last wiped 49d ago.

Filed under monthly wipes moddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,015rankno region published
49d agolast wipemonthly schedule
8d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average143/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average21/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 64 on average486/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 63 on average180/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 59 on average17/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On what schedule does Rust Zombie Development | Carbon wipe?

An estimate from the force wipe gives the next wipe on Rust Zombie Development | Carbon. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 49 days 20 hours ago. Wipes run monthly, as its tags say.

About the server

What Rust version is live on Rust Zombie Development | Carbon?

Rust network protocol 2633 and build 162929 on Linux is what Rust Zombie Development | Carbon runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Rust Zombie Development | Carbon stayed online, and is it up now?

The last sighting of Rust Zombie Development | Carbon was 43 days 20 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Rust Zombie Development | Carbon?

There is no region published for Rust Zombie Development | Carbon. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 40.160.87.92:28015.

Server tags

How should you read the tags listed for Rust Zombie Development | Carbon?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Rust Zombie Development | Carbon publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rust Zombie Development | Carbon?

These Rust Insights lists include Rust Zombie Development | Carbon: Modded Rust servers, explained, Rust roleplay servers and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

How many players are on Rust Zombie Development | Carbon right now?

Rust Zombie Development | Carbon was last seen 43 days 20 hours ago and is offline right now.

Where does Rust Zombie Development | Carbon sit in the rankings?

On player hours for the last seven days, Rust Zombie Development | Carbon sits at #15,015, inside the top – of ranked servers.

Map and rules

How is Rust Zombie Development | Carbon configured, and what rules apply?

Nothing about gather rate is given in the name of Rust Zombie Development | Carbon. The default of 8 players per group is what applies here. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched off.

What is the map on Rust Zombie Development | Carbon?

The game generates the map on Rust Zombie Development | Carbon, which is procedural.

How to join

What is the way to join Rust Zombie Development | Carbon?

To connect, start Rust and enter client.connect 40.160.87.92:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.