Skip to the story

Live edition52,840 playing on 11,737 servers

Rust Insights

Server profile

[EU] Facepunch 1

Online, with 47 of 100 players on; ranked #508 of every public Rust server, the top 2%. It last wiped 7h ago.

Filed under
Launch Rust and join
The server's own banner, as it publishes it.
47/ 100 players now 47% full
557-day averagepeak 70
#508ranktop 2%
7h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
02040608000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 02:58 UTCWIPEWiped Wed 28 Oct, 16:07 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 02:58 UTCWIPEWiped Wed 28 Oct, 16:07 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct28 Oct

Note: Top 2% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days usual gap between real wipes
100% on rhythm of its recent wipes
70 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

020406080+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 70, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:07 UTC7h ago – – running 58
Tue 27 Oct, 02:58 UTC1d ago – – – 40
Sun 25 Oct, 02:22 UTC3d ago 70 held half 2 days 44

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average323/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average201/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average36/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average26/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average56/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average72/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [EU] Facepunch 1?

Recent wipes peaked at 70 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does [EU] Facepunch 1 wipe, and on which day?

[EU] Facepunch 1 wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 7 hours have passed since its current world was created.

Server details

What does performance look like on [EU] Facepunch 1?

The 48-hour average for server fps is 200, and 200 was the lowest seen. The world held a peak of 39,576 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,997 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [EU] Facepunch 1 currently run?

Rust network protocol 2635 on Linux is what [EU] Facepunch 1 runs. You can only join if your game is on the same protocol; Steam handles that update.

Has [EU] Facepunch 1 stayed online, and is it up now?

At the time of this check [EU] Facepunch 1 is online. Going by the uptime figure it gives, its last restart was around 5 hours ago. The last 3 full days gave 72 of 72 hours up, or 100% of the time. On 24 October 2026 is when Rust Insights first saw it.

What location is listed for [EU] Facepunch 1?

[EU] Facepunch 1 publishes no region tag, but Europe is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 4.182.220.38:27014 is where it answers.

Tags

What is meant by each tag on [EU] Facepunch 1?

When the game's server browser reads [EU] Facepunch 1, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; ptrak (Networking): The network layer is RakNet, Rust's standard; monthly (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; vanilla (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; tutorial (Tutorial on): Facepunch's tutorial is available here for new players; official (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; hdbb61e7f (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does [EU] Facepunch 1 appear?

These Rust Insights lists include [EU] Facepunch 1: Best Rust community servers and Rust servers in Europe. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.

Player counts

How many players are on [EU] Facepunch 1 right now, and how does that number move?

[EU] Facepunch 1 shows 47 players at the moment, against 100 slots. A weekly average of 55 players goes with a peak of 70. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 62 players.

How does [EU] Facepunch 1 compare with other Rust servers in the ranking?

On player hours for the last seven days, [EU] Facepunch 1 sits at #508, inside the top 2% of ranked servers.

Settings and rules

How is [EU] Facepunch 1 configured, and what rules apply?

Nothing about gather rate is given in the name of [EU] Facepunch 1. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

Which map is live on [EU] Facepunch 1?

Size 4,500 and seed 295982 define the procedural map on [EU] Facepunch 1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join [EU] Facepunch 1?

To connect, start Rust and enter client.connect 4.182.220.38:27014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,v2635,monthly,official,tutorial,vanilla,hdbb61e7f,stok,gmrust

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
ptrak
Networking The network layer is RakNet, Rust's standard.

Wipe schedule

monthly
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

vanilla
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

tutorial
Tutorial on Facepunch's tutorial is available here for new players.

Other

official
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.
hdbb61e7f
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.
stok
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.