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Rust Insights

Server profile

Test Server

Offline, with 1 of 1 players on; ranked #13,027 of every public Rust server, the top 59%. It last wiped 8d ago.

Filed under
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak –
#13,027ranktop 59%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct19 Oct23 Oct26 Oct

Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:22 UTC8d ago 1 – running 1
Fri 16 Oct, 23:15 UTC10d ago 1 – 2.2 days 1
Thu 1 Oct, 07:53 UTC26d ago 1 – 15.6 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average579/700
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average37/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average67/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average312/400
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average127/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average134/225

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Test Server?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.

When does Test Server wipe, and how often?

There is no next wipe to predict: Test Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 8 days 17 hours ago.

Server

What Rust version is live on Test Server?

Running on Windows, Test Server is on Rust network protocol 2635 and build 168345. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Test Server, and is it up at the moment?

Offline at the moment, Test Server was last seen 8 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 1 October 2026.

What location is listed for Test Server?

No region is published by Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 38.78.174.38:28015 is where it answers.

Server tags

What is meant by each tag on Test Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168345 (Build): Build 168345 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Test Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include Test Server: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of Test Server look like?

The last time Test Server was seen online was 8 days 16 hours ago, and it is offline now.

Where does Test Server sit in the rankings?

The player-hours ranking for the last seven days puts Test Server at #13,027, among the top 59% of all ranked servers.

Map and rules

What are the settings and rules for Test Server?

No gather rate appears in the name of Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

What is the map on Test Server?

A procedural map, generated by the game, is what Test Server runs.

Join

What is the way to join Test Server?

Type client.connect 38.78.174.38:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168345,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168345
Build Build 168345 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.