Server profile
testing
Online, with 0 of 10 players on; ranked #12,162 of every public Rust server, the top 55%. It last wiped 4h ago.
Online 38.130.121.58:28055 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 55% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 21:35 UTC4h ago | – | – | running | 0 |
| Sun 11 Oct, 12:33 UTC18d ago | 1 | halved by day 2 | 18.4 days | 0 |
| Sat 10 Oct, 15:45 UTC19d ago | 1 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|61/250
- Rustoria.co - EU East Long101/200
- Rusty Moose |EU Main|295/350
- Rustafied.com - EU Friday17/100
- Rustoria.co - EU Main374/450
- Rustoria.co - EU East Medium284/325
The short version
Quick answers
From the figures on this page.
Wipe cycle
On testing, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
When does testing wipe, and how often?
There is no next wipe to predict: testing wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 hours ago.
About the server
What Rust version is live on testing?
Running on Windows, testing is on Rust network protocol 2636 and build 169702. The same protocol is required to join, and Steam takes care of updating it.
Has testing stayed online, and is it up now?
Right now testing is up and running. It spent 73 of the last 7 full days' 168 hours up, 43% of the time. The first record Rust Insights has of it is 10 October 2026.
In which location does testing sit?
No region is published by testing. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 38.130.121.58:28055.
Tags
How should you read the tags listed for testing?
These tags come from testing and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2636 (Protocol): Your game must run the same version to join: the protocol is 2636; cs169702 (Build): Build 169702 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature testing?
These Rust Insights lists include testing: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on testing right now, and how does that number move?
Of its 10 slots, testing currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.
How does testing compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts testing at #12,162, among the top 55% of all ranked servers.
Rules and settings
What are the settings and rules for testing?
No gather rate appears in the name of testing. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on testing?
The map on testing is procedural and the game generates it.
How to join
How do you connect to testing?
To connect, start Rust and enter client.connect 38.130.121.58:28055 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.