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Rust Insights

Server profile

testing

Online, with 0 of 10 players on; ranked #12,162 of every public Rust server, the top 55%. It last wiped 4h ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#12,162ranktop 55%
4h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75102:0005:0008:0010:0021:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct22 Oct26 Oct30 Oct

Note: Top 55% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 21:35 UTC4h ago – – running 0
Sun 11 Oct, 12:33 UTC18d ago 1 halved by day 2 18.4 days 0
Sat 10 Oct, 15:45 UTC19d ago 1 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average61/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average101/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average295/350
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average17/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average374/450
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average284/325

The short version

Quick answers

From the figures on this page.

Wipe cycle

On testing, what happens on wipe day?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

When does testing wipe, and how often?

There is no next wipe to predict: testing wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 hours ago.

About the server

What Rust version is live on testing?

Running on Windows, testing is on Rust network protocol 2636 and build 169702. The same protocol is required to join, and Steam takes care of updating it.

Has testing stayed online, and is it up now?

Right now testing is up and running. It spent 73 of the last 7 full days' 168 hours up, 43% of the time. The first record Rust Insights has of it is 10 October 2026.

In which location does testing sit?

No region is published by testing. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 38.130.121.58:28055.

Tags

How should you read the tags listed for testing?

These tags come from testing and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2636 (Protocol): Your game must run the same version to join: the protocol is 2636; cs169702 (Build): Build 169702 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature testing?

These Rust Insights lists include testing: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How many players are on testing right now, and how does that number move?

Of its 10 slots, testing currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.

How does testing compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts testing at #12,162, among the top 55% of all ranked servers.

Rules and settings

What are the settings and rules for testing?

No gather rate appears in the name of testing. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

What is the map on testing?

The map on testing is procedural and the game generates it.

How to join

How do you connect to testing?

To connect, start Rust and enter client.connect 38.130.121.58:28055 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2636,gmvanilla,cs169702,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2636
Protocol Your game must run the same version to join: the protocol is 2636.
cs169702
Build Build 169702 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.