Server profile · EU
Realistic RUST
Offline, with 0 of 100 players on; ranked #15,150 of every public Rust server. It last wiped 54d ago.
Offline EU 37.81.201.113:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Realistic RUST wipe?
Too few wipes are on record for Realistic RUST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 54 days 5 hours ago.
Server details
What Rust version is live on Realistic RUST?
The Rust build is network protocol 2633 and build 163794, running on Windows, for Realistic RUST. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Realistic RUST, and is it online?
Realistic RUST is offline at the moment; the last time it was seen was 44 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Realistic RUST run from?
The EU tag is how Realistic RUST places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 37.81.201.113:28015.
Server tags
What is meant by each tag on Realistic RUST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^k (Build server): Base design and practice are the point; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): The server browser files this server under Europe are what Realistic RUST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Realistic RUST appear?
These Rust Insights lists include Realistic RUST: Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Realistic RUST right now, and how does that number move?
Realistic RUST is offline at the moment; the last sighting was 44 days 20 hours ago.
How does Realistic RUST compare with other Rust servers in the ranking?
In Europe, Realistic RUST is #2,505; across all ranked servers it is #15,150 on seven-day player hours, in the top –.
Settings and rules
How is Realistic RUST configured, and what rules apply?
The name of Realistic RUST does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get build & creative as the game mode, sandbox building, no gathering. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to Realistic RUST?
Type client.connect 37.81.201.113:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.