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Live edition67,519 playing on 11,707 servers

Rust Insights

Server profile

Test

Offline, with 0 of 200 players on; ranked #10,117 of every public Rust server, the top 45%. It makes a new world every few hours rather than wiping.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
0/ 200 players now 0% full
07-day averagepeak 1
#10,117ranktop 45%
resetsno wipes6 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:52 UTC2d ago – – – 0
Sat 24 Oct, 19:23 UTC3d ago – – – 0
Sat 24 Oct, 14:19 UTC3d ago – – – 0
Fri 23 Oct, 11:17 UTC5d ago – – – 1
Fri 23 Oct, 06:02 UTC5d ago – – – 1
Thu 22 Oct, 14:48 UTC5d ago 1 – 0.6 days 1

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does Test wipe?

None of the resets on Test counts as a wipe: a new world is made every few hours and no wipe schedule is kept.

Server

On what version does Test currently run?

Running on Windows, Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Test, and is it online?

Offline at the moment, Test was last seen 2 days 11 hours ago. The last 5 full days gave 5 of 120 hours up, or 4% of the time. On 22 October 2026 is when Rust Insights first saw it.

What location is listed for Test?

There is no region published for Test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 37.79.131.184:28015.

Lists and tags

Which meanings sit behind the tags on Test?

These tags come from Test and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Test appear?

These Rust Insights lists include Test: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population history

What does the population of Test look like?

Test was last seen 2 days 11 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1.

Where does Test sit in the rankings?

Player hours over seven days put Test at #10,117, within the top 45% of the ranked field.

Settings and rules

What settings and rules apply on Test?

The name of Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Test?

The game generates the map on Test, which is procedural.

Connecting

How can you get onto Test?

Type client.connect 37.79.131.184:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players It holds 200 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.