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Rust Insights

Server profile

nameserver

Offline, with 2 of 15 players on; ranked #12,167 of every public Rust server, the top 54%. It last wiped 26d ago.

Filed under
Launch Rust and join
2/ 15 players now 13% full
07-day averagepeak –
#12,167ranktop 54%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.3 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC26d ago 3 – running 2
Fri 25 Sep, 23:23 UTC32d ago 2 held half 6.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does nameserver look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. 37 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does nameserver wipe, and how often?

Too few wipes are on record for nameserver to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 26 days 12 hours have passed since its current world was created.

About the server

What Rust version is live on nameserver?

The Rust build is network protocol 2634 and build 166494, running on Windows, for nameserver. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is nameserver, and is it up at the moment?

nameserver is offline at the moment; the last time it was seen was 21 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 21 September 2026 is when Rust Insights first saw it.

In which location does nameserver sit?

No region is published by nameserver. Rust Insights reports the location a server declares, not the physical place of the machine. 37.29.41.14:28015 is where it answers.

Server tags

What is meant by each tag on nameserver?

When the game's server browser reads nameserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature nameserver?

nameserver appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on nameserver right now?

The last time nameserver was seen online was 21 days 11 hours ago, and it is offline now.

How does nameserver compare with other Rust servers in the ranking?

Player hours over seven days put nameserver at #12,167, within the top 54% of the ranked field.

Map and rules

What are the settings and rules for nameserver?

No gather rate appears in the name of nameserver. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.

What is the map on nameserver?

A procedural map, generated by the game, is what nameserver runs.

How to join

What is the way to join nameserver?

To connect, start Rust and enter client.connect 37.29.41.14:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp15
Max players The slot count is 15.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.