Server profile · EU
Waterworld
Online, with 0 of 100 players on; ranked #12,906 of every public Rust server, the top 58%. It last wiped 7d ago.
Online EU 37.26.136.61:28115 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Tuesday 3 November, 16:19 UTC, in 6d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- 6d 15hTue 3 Nov, 16:19 UTC
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 20d 15hTue 17 Nov, 16:19 UTC
- 34d 15hTue 1 Dec, 16:19 UTC
- 36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 16:19 UTC7d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Waterworld?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
When does Waterworld wipe, and how often?
Too few wipes are on record for Waterworld to confirm its schedule, so the tag guides the prediction. Tuesday 3 November at 16:19 UTC is when the next wipe is due. The world you are playing on now was made 7 days 8 hours ago. According to its tags, wipes come every two weeks.
About the server
What does performance look like on Waterworld?
Average server fps over the last 48 hours was 57, with a floor of 42. The world held a peak of 49,554 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,051 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Waterworld on?
Running on Windows, Waterworld is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Waterworld, and is it up at the moment?
Waterworld is currently reachable and online. About 6 days 12 hours ago is when it last restarted, judged from the uptime it reports. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. The first record Rust Insights has of it is 19 October 2026.
In which location does Waterworld sit?
The EU tag is how Waterworld places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 37.26.136.61:28115.
Server tags
Which meanings sit behind the tags on Waterworld?
When the game's server browser reads Waterworld, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Waterworld appear?
The Rust Insights lists that carry Waterworld are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player counts
How many players are on Waterworld right now, and how does that number move?
Waterworld shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 1.
How does Waterworld compare with other Rust servers in the ranking?
Waterworld holds #12,906 for player hours over the last seven days, #2,428 in Europe and in the top 58% of all ranked servers.
Map and rules
How is Waterworld configured, and what rules apply?
Nothing about gather rate is given in the name of Waterworld. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on Waterworld?
Waterworld runs a procedural map of size 2,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Moldova_X1000.
Join
How can you get onto Waterworld?
Open the console with F1 in Rust and enter client.connect 37.26.136.61:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.