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Rust Insights

Server profile

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online, with 0 of 100 players on; ranked #7,540 of every public Rust server, the top 34%. It last wiped 6d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#7,540ranktop 34%
6d agolast wipebiweekly schedule
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

4.6 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 12d 13hTue 10 Nov, 10:04 UTC
  3. 26d 13hTue 24 Nov, 10:04 UTC
  4. 35d 22hThu 3 Dec, 19:00 UTCFW
  5. 40d 13hTue 8 Dec, 10:04 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago 1 – running 0
Thu 8 Oct, 20:35 UTC20d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago 2 – 0.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 247 on average225/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average293/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average99/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average17/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average47/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 50 on average48/250

The short version

Quick answers

From the figures on this page.

Wipe days

On DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wipe?

Its tag sets the prediction: too few wipes on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 6 days 2 hours ago. Its tags carry an every-two-weeks wipe schedule.

About the server

Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS hold a steady frame rate?

Average server fps over the last 48 hours was 135, with a floor of 59. At its highest the entity count reached 74,465: buildings, deployables and everything else. Memory use peaked at 3,242 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Running on Windows, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS stayed online, and is it up now?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is currently reachable and online. About 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 30 September 2026.

What location is listed for DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

No region is published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 37.244.237.248:28015.

Lists and tags

How should you read the tags listed for DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

When the game's server browser reads DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS are Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

How many players are on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS right now, and how does that number move?

Of its 100 slots, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.

How does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at #7,540, among the top 34% of all ranked servers.

Rules and settings

How is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS configured, and what rules apply?

Nothing about gather rate is given in the name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Size 3,500 and seed 1525560128 define the procedural map on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Open the console with F1 in Rust and enter client.connect 37.244.237.248:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://deadrop-server.duckdns.org/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.