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Rust Insights

Server profile · EU

RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10

Online, with 0 of 150 players on; ranked #8,116 of every public Rust server, the top 36%. It last wiped 27d ago.

Filed under 3x weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 150 players now 0% full
07-day averagepeak 2
#8,116ranktop 36% · #2104 in EU
27d agolast wipeweekly schedule
5hnext wipeFri 30 Oct, 09:14 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75105:0014:0000:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040005:0014:0000:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 09:14 UTC, in 5h. Its weekly schedule tag · low confidence

10.9 days usual gap between real wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 7

Coming wipes

  1. 5hFri 30 Oct, 09:14 UTC
  2. 6d 14hThu 5 Nov, 19:00 UTCFW
  3. 7d 5hFri 6 Nov, 09:14 UTC
  4. 14d 5hFri 13 Nov, 09:14 UTC
  5. 21d 5hFri 20 Nov, 09:14 UTC
  6. 28d 5hFri 27 Nov, 09:14 UTC
  7. 34d 14hThu 3 Dec, 19:00 UTCFW
  8. 35d 5hFri 4 Dec, 09:14 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 13 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:14 UTC27d ago 3 – running 0
Mon 21 Sep, 11:25 UTC38d ago 4 halved by day 7 10.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 3x | No BPs | MondaysEU · groups of 16+ · 3x · weekly · 393 on average99/150
  2. Vital Rust - EU Mondays | 3x | No BPsEU · groups of 14+ · 3x · weekly · 185 on average69/125
  3. [EU] Upsurge Main | 3x Vanilla | 27/10EU · groups of 12+ · 3x · weekly · 99 on average4/100
  4. КЛАССИКА x3 | GGRust #3 | Для нoвичкoв 3xEU · groups of 8+ · 3x · weekly · 97 on average6/700
  5. Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|EU · groups of 8+ · 3x · weekly · 12 on average5/200
  6. [CCCP] STALIN RUST [TRIO|X3|LOOT+] 28.10EU · groups of 8+ · 3x · weekly · 1 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10?

At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 13 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 7.

How often does RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 wipe, and on which day?

The prediction for RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 follows its tag, because too few of its wipes are on record to confirm the schedule. Friday 30 October at 09:14 UTC is when the next wipe is due. 27 days 16 hours have passed since its current world was created. The tags list wipes as weekly.

Server

Does RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 hold a steady frame rate?

Server fps averaged 234 over 48 hours; the lowest reading was 226. At its highest the entity count reached 48,714: buildings, deployables and everything else. Memory use peaked at 2,460 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10, and is it online?

RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 is currently reachable and online. Going by the uptime figure it gives, its last restart was around 20 hours ago. It spent 159 of the last 7 full days' 168 hours up, 95% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 run from?

The EU tag is how RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.230.137.172:20900 is where it answers.

Server tags

What is meant by each tag on RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10?

These tags come from RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 appear?

RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 appears among the following Rust Insights lists: 3x Rust servers, filtered live, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 3x.

Player counts

How many players are on RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 right now?

At the time of this refresh, RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 holds 0 players on 150 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 1 players.

How does RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 compare with other Rust servers in the ranking?

RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 holds #8,116 for player hours over the last seven days, #2,104 in Europe and in the top 36% of all ranked servers.

Rules and settings

What settings and rules apply on RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10?

Going by its name, RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10 gathers at 3x. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

What is the map on RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10?

The game generates the map on RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10: procedural, size 3,000, seed 448763601. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join RETRO RUST #4 X3 | VANILLA | NOLIMIT GLOBAL 2.10?

Type client.connect 37.230.137.172:20900 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. http://retrorust.store is its website.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players 150 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The cycle repeats each week.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.