Server profile
Local Rust Dev
Offline, with 0 of 10 players on; ranked #15,154 of every public Rust server, the top 70%. It last wiped 13d ago.
Offline 37.22.76.136:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|656/750
- Rustoria.co - EU Main51/250
- Rusty Moose |EU Main|89/250
- Rustoria.co - EU East Long369/450
- Rustoria.co - EU East Medium177/250
- Rustafied.com - EU Friday162/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Local Rust Dev wipe?
The record of Local Rust Dev's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 15 hours have passed since its current world was created.
About the server
Which Rust version is Local Rust Dev on?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Rust Dev, and is it up at the moment?
Local Rust Dev is offline at the moment; the last time it was seen was 12 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 15 October 2026 is when Rust Insights first saw it.
Where does Local Rust Dev run from?
A region is not published by Local Rust Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 37.22.76.136:28015.
Tags
How should you read the tags listed for Local Rust Dev?
These tags come from Local Rust Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Local Rust Dev appear?
Local Rust Dev appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Local Rust Dev right now?
Local Rust Dev is offline at the moment; the last sighting was 12 days 15 hours ago.
How does Local Rust Dev compare with other Rust servers in the ranking?
Player hours over seven days put Local Rust Dev at #15,154, within the top 70% of the ranked field.
Map and rules
How is Local Rust Dev configured, and what rules apply?
The name of Local Rust Dev does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map on Local Rust Dev?
The game generates the map on Local Rust Dev, which is procedural.
Join
How do you connect to Local Rust Dev?
To connect, start Rust and enter client.connect 37.22.76.136:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.