Server profile
TestPvp X10
Online, with 0 of 100 players on; ranked #9,018 of every public Rust server, the top 40%. It last wiped 27d ago.
Online 37.192.174.169:28002 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 40% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 00:11 UTC
- 20d 20hThu 19 Nov, 00:11 UTC
- 27d 20hThu 26 Nov, 00:11 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 41d 20hThu 10 Dec, 00:11 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:11 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:14 UTC FW27d ago | 1 | halved by day 1 | 6.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at TestPvp X10?
Recent wipes peaked at 1 players on average. 12 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.
On what schedule does TestPvp X10 wipe?
The prediction for TestPvp X10 follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 27 days 8 hours ago. Its tags carry a weekly wipe schedule.
Server details
What does performance look like on TestPvp X10?
Server fps averaged 70 over 48 hours; the lowest reading was 59. At its highest the entity count reached 8,903: buildings, deployables and everything else. Memory use peaked at 1,216 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does TestPvp X10 currently run?
Running on Windows, TestPvp X10 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TestPvp X10, and is it online?
TestPvp X10 is currently reachable and online. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 15 September 2026 is when Rust Insights first saw it.
Where does TestPvp X10 run from?
No region is published by TestPvp X10. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 37.192.174.169:28002.
Tags
Which meanings sit behind the tags on TestPvp X10?
These tags come from TestPvp X10 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TestPvp X10 appear?
TestPvp X10 appears among the following Rust Insights lists: 10x Rust servers, by the numbers and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Population history
What does the population of TestPvp X10 look like?
At the time of this refresh, TestPvp X10 holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 04:00 UTC, averaging 0 players.
Where does TestPvp X10 sit in the rankings?
Player hours over seven days put TestPvp X10 at #9,018, within the top 40% of the ranked field.
Map and rules
What settings and rules apply on TestPvp X10?
A 10x gather rate is what the name of TestPvp X10 states. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on TestPvp X10?
Size 1,500 and seed 909457518 define the procedural map on TestPvp X10, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto TestPvp X10?
Open the console with F1 in Rust and enter client.connect 37.192.174.169:28002. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.