Server profile
[EU] SINMAS DEV SERVER
Offline, with 0 of ? players on; ranked #15,280 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline 37.187.132.91:28115 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On [EU] SINMAS DEV SERVER, what happens on wipe day?
Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does [EU] SINMAS DEV SERVER wipe?
No next wipe can be predicted for [EU] SINMAS DEV SERVER, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 20 hours have passed since its current world was created.
Server details
On what version does [EU] SINMAS DEV SERVER currently run?
Running on Linux, [EU] SINMAS DEV SERVER is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [EU] SINMAS DEV SERVER, and is it online?
Offline at the moment, [EU] SINMAS DEV SERVER was last seen 11 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does [EU] SINMAS DEV SERVER sit?
[EU] SINMAS DEV SERVER publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.187.132.91:28115 is where it answers.
Tags
How should you read the tags listed for [EU] SINMAS DEV SERVER?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what [EU] SINMAS DEV SERVER publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [EU] SINMAS DEV SERVER turn up among the Rust Insights lists and filters?
These Rust Insights lists include [EU] SINMAS DEV SERVER: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on [EU] SINMAS DEV SERVER right now?
The last time [EU] SINMAS DEV SERVER was seen online was 11 days 18 hours ago, and it is offline now.
In the ranking of Rust servers, where does [EU] SINMAS DEV SERVER place?
On player hours for the last seven days, [EU] SINMAS DEV SERVER sits at #15,280, inside the top 70% of ranked servers.
Settings and rules
What are the settings and rules for [EU] SINMAS DEV SERVER?
The name of [EU] SINMAS DEV SERVER does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
Which map is live on [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER runs a procedural map of size 3,400 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
How do you connect to [EU] SINMAS DEV SERVER?
Type client.connect 37.187.132.91:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://sinmas.eu is its website.
