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Rust Insights

Server profile

[EU] SINMAS DEV SERVER

Offline, with 0 of ? players on; ranked #15,280 of every public Rust server, the top 70%. It last wiped 27d ago.

Filed under vanillamoddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,280ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago 0 – running 0
Thu 1 Oct, 11:15 UTC28d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average0/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average78/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average44/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average268/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average27/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [EU] SINMAS DEV SERVER, what happens on wipe day?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does [EU] SINMAS DEV SERVER wipe?

No next wipe can be predicted for [EU] SINMAS DEV SERVER, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 20 hours have passed since its current world was created.

Server details

On what version does [EU] SINMAS DEV SERVER currently run?

Running on Linux, [EU] SINMAS DEV SERVER is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [EU] SINMAS DEV SERVER, and is it online?

Offline at the moment, [EU] SINMAS DEV SERVER was last seen 11 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does [EU] SINMAS DEV SERVER sit?

[EU] SINMAS DEV SERVER publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.187.132.91:28115 is where it answers.

Tags

How should you read the tags listed for [EU] SINMAS DEV SERVER?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what [EU] SINMAS DEV SERVER publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [EU] SINMAS DEV SERVER turn up among the Rust Insights lists and filters?

These Rust Insights lists include [EU] SINMAS DEV SERVER: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How many players are on [EU] SINMAS DEV SERVER right now?

The last time [EU] SINMAS DEV SERVER was seen online was 11 days 18 hours ago, and it is offline now.

In the ranking of Rust servers, where does [EU] SINMAS DEV SERVER place?

On player hours for the last seven days, [EU] SINMAS DEV SERVER sits at #15,280, inside the top 70% of ranked servers.

Settings and rules

What are the settings and rules for [EU] SINMAS DEV SERVER?

The name of [EU] SINMAS DEV SERVER does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map is live on [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER runs a procedural map of size 3,400 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

How do you connect to [EU] SINMAS DEV SERVER?

Type client.connect 37.187.132.91:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://sinmas.eu is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp0
Max players The slot count is 0.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.