Server profile
Kavkaz Testing
Offline, with 0 of 10 players on; ranked #15,478 of every public Rust server, the top 70%. It last wiped 52d ago.
Offline 31.76.51.111:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|700/725
- Rustoria.co - EU East Long437/500
- Rustoria.co - EU Main37/250
- Rusty Moose |EU Main|52/250
- Rustafied.com - EU Friday153/175
- Rustoria.co - EU East Medium209/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Kavkaz Testing wipe?
Too few wipes are on record for Kavkaz Testing to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 52 days 23 hours have passed since its current world was created.
Server details
What Rust version is live on Kavkaz Testing?
Running on Linux, Kavkaz Testing is on Rust network protocol 2633 and build 163207. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Kavkaz Testing, and is it online?
Kavkaz Testing is offline at the moment; the last time it was seen was 39 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Kavkaz Testing run from?
There is no region published for Kavkaz Testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 31.76.51.111:28015.
Tags
What is meant by each tag on Kavkaz Testing?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what Kavkaz Testing publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Kavkaz Testing appear?
The Rust Insights lists that carry Kavkaz Testing are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Kavkaz Testing right now, and how does that number move?
Kavkaz Testing is offline at the moment; the last sighting was 39 days 20 hours ago.
How does Kavkaz Testing compare with other Rust servers in the ranking?
On player hours for the last seven days, Kavkaz Testing sits at #15,478, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on Kavkaz Testing?
The name of Kavkaz Testing does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched off.
What is the map on Kavkaz Testing?
Kavkaz Testing runs a procedural map of size 1,200 with seed 12345, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to Kavkaz Testing?
Open the console with F1 in Rust and enter client.connect 31.76.51.111:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
