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Rust Insights

Server profile

DutchRust Staging Test Server

Offline, with 0 of 10 players on; ranked #15,204 of every public Rust server, the top 69%. It last wiped 7d ago.

Filed under
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak 1
#15,204ranktop 69%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608018:0003:0012:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

17 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 13:29 UTC7d ago 0 – running 0
Thu 24 Sep, 18:26 UTC32d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago 1 halved by day 1 8.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average813/850
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average59/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average118/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average532/575
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average319/350
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average218/325

The short version

Quick answers

From the figures on this page.

Wipe days

What does DutchRust Staging Test Server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does DutchRust Staging Test Server wipe?

There is no next wipe to predict: DutchRust Staging Test Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 4 hours ago.

Server

What does performance look like on DutchRust Staging Test Server?

The 48-hour average for server fps is 60, and 60 was the lowest seen. The world held a peak of 118,000 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,177 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does DutchRust Staging Test Server currently run?

Running on Linux, DutchRust Staging Test Server is on Rust network protocol 2635 and build 169317. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is DutchRust Staging Test Server, and is it up at the moment?

The last sighting of DutchRust Staging Test Server was 2 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does DutchRust Staging Test Server sit?

No region is published by DutchRust Staging Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 31.70.90.35:28015.

Lists and tags

Which meanings sit behind the tags on DutchRust Staging Test Server?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs169317 (Build): The game build is 169317; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what DutchRust Staging Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature DutchRust Staging Test Server?

The Rust Insights lists that carry DutchRust Staging Test Server are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on DutchRust Staging Test Server right now, and how does that number move?

DutchRust Staging Test Server is offline at the moment; the last sighting was 2 hours ago. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 0 players.

In the ranking of Rust servers, where does DutchRust Staging Test Server place?

On player hours for the last seven days, DutchRust Staging Test Server sits at #15,204, inside the top 69% of ranked servers.

Map and rules

How is DutchRust Staging Test Server configured, and what rules apply?

No gather rate appears in the name of DutchRust Staging Test Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

Which map is live on DutchRust Staging Test Server?

The game generates the map on DutchRust Staging Test Server: procedural, size 4,500, seed 321038010. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto DutchRust Staging Test Server?

To connect, start Rust and enter client.connect 31.70.90.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://dutchrustserver.nl is its website.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169317,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs169317
Build The game build is 169317.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.