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Rust Insights

Server profile

Cobalt Test

Offline, with 1 of 10 players on; ranked #15,514 of every public Rust server, the top 65%. It last wiped 28d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#15,514ranktop 65%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep1 Oct4 Oct7 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 27 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 21:41 UTC31d ago 0 – running 0
Wed 23 Sep, 22:22 UTC35d ago 0 – 4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average476/575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average441/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average739/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average458/250
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Cobalt Test?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

When does Cobalt Test wipe, and how often?

Too few wipes are on record for Cobalt Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 28 days 19 hours have passed since its current world was created.

Server details

Which Rust version is Cobalt Test on?

Rust network protocol 2633 and build 165217 on Windows is what Cobalt Test runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Cobalt Test, and is it online?

Offline at the moment, Cobalt Test was last seen 28 days 17 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 23 September 2026 is when Rust Insights first saw it.

What location is listed for Cobalt Test?

A region is not published by Cobalt Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 31.59.125.121:28015.

Server tags

How should you read the tags listed for Cobalt Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what Cobalt Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Cobalt Test appear?

The Rust Insights lists that carry Cobalt Test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on Cobalt Test right now?

Cobalt Test is offline at the moment; the last sighting was 28 days 17 hours ago.

In the ranking of Rust servers, where does Cobalt Test place?

The player-hours ranking for the last seven days puts Cobalt Test at #15,514, among the top 65% of all ranked servers.

Map and rules

What settings and rules apply on Cobalt Test?

No gather rate appears in the name of Cobalt Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on Cobalt Test?

A procedural map, generated by the game, is what Cobalt Test runs.

How to join

What is the way to join Cobalt Test?

Open the console with F1 in Rust and enter client.connect 31.59.125.121:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.