Skip to the story

Live edition44,070 playing on 11,698 servers

Rust Insights

Server profile

Local test map

Offline, with 1 of 10 players on; ranked #10,706 of every public Rust server, the top 48%. It last wiped 5d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
17-day averagepeak 1
#10,706ranktop 48%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 07:16 UTC5d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average221/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average136/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average17/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average25/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average27/225

The short version

Quick answers

From the figures on this page.

Wipe days

What does Local test map look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.

When does Local test map wipe, and how often?

Too few wipes are on record for Local test map to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 17 hours ago.

Server details

What Rust version is live on Local test map?

Rust network protocol 2635 and build 168971 on Windows is what Local test map runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Local test map stayed online, and is it up now?

Local test map is offline at the moment; the last time it was seen was 5 days 12 hours ago. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. On 21 October 2026 is when Rust Insights first saw it.

Where does Local test map run from?

A region is not published by Local test map. Rust Insights reports the location a server declares, not the physical place of the machine. 31.32.14.252:28015 is where it answers.

Lists and tags

How should you read the tags listed for Local test map?

When the game's server browser reads Local test map, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168971 (Build): The game build is 168971; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Local test map turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Local test map are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Local test map right now, and how does that number move?

The last time Local test map was seen online was 5 days 12 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.

How does Local test map compare with other Rust servers in the ranking?

Player hours over seven days put Local test map at #10,706, within the top 48% of the ranked field.

Rules and settings

What are the settings and rules for Local test map?

The name of Local test map does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map is live on Local test map?

A procedural map, generated by the game, is what Local test map runs.

How to join

How do you connect to Local test map?

Open the console with F1 in Rust and enter client.connect 31.32.14.252:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168971,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168971
Build The game build is 168971.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.