Server profile
Evil_Test
Offline, with 1 of 100 players on; ranked #12,028 of every public Rust server, the top 54%. It last wiped 8d ago.
Offline 31.23.230.110:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Evil_Test wipe?
the force wipe puts Evil_Test's next wipe at an estimated time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 8 days 19 hours ago. Wipes run monthly, as its tags say.
Server details
Which Rust version is Evil_Test on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Evil_Test. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Evil_Test, and is it up at the moment?
Offline at the moment, Evil_Test was last seen 4 days 23 hours ago. The last 4 full days gave 0 of 96 hours up, or 0% of the time. Rust Insights first logged this server on 24 October 2026.
Where does Evil_Test run from?
There is no region published for Evil_Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 31.23.230.110:28015 is where it answers.
Server tags
What is meant by each tag on Evil_Test?
These tags come from Evil_Test and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Evil_Test?
The Rust Insights lists that carry Evil_Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
How many players are on Evil_Test right now?
The last time Evil_Test was seen online was 4 days 23 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.
How does Evil_Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Evil_Test sits at #12,028, inside the top 54% of ranked servers.
Rules and settings
What are the settings and rules for Evil_Test?
The name of Evil_Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Evil_Test?
Size 5,250 and seed 1337 define the procedural map on Evil_Test, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Evil_Test?
Type client.connect 31.23.230.110:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.