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Rust Insights

Server profile

My Staging Test Server

Offline, with 0 of 10 players on; ranked #15,577 of every public Rust server, the top 65%. It last wiped 34d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,577ranktop 65%
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep29 Sep2 Oct5 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 16:12 UTC34d ago 1 – running 0
Wed 23 Sep, 14:13 UTC35d ago 1 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

On My Staging Test Server, what happens on wipe day?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does My Staging Test Server wipe?

Its rhythm cannot be read yet: My Staging Test Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 34 days 3 hours ago.

Server details

On what version does My Staging Test Server currently run?

The Rust build is network protocol 2634 and build 165654, running on Windows, for My Staging Test Server. The same protocol is required to join, and Steam takes care of updating it.

Has My Staging Test Server stayed online, and is it up now?

Offline at the moment, My Staging Test Server was last seen 30 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.

Where does My Staging Test Server run from?

No region is published by My Staging Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 31.210.52.135:28015.

Server tags

Which meanings sit behind the tags on My Staging Test Server?

These tags come from My Staging Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs165654 (Build): The game build is 165654; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does My Staging Test Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry My Staging Test Server are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of My Staging Test Server look like?

My Staging Test Server was last seen 30 days 4 hours ago and is offline right now.

How does My Staging Test Server compare with other Rust servers in the ranking?

On player hours for the last seven days, My Staging Test Server sits at #15,577, inside the top 65% of ranked servers.

Rules and settings

What settings and rules apply on My Staging Test Server?

The name of My Staging Test Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on My Staging Test Server?

The game generates the map on My Staging Test Server, which is procedural.

Join

What is the way to join My Staging Test Server?

To connect, start Rust and enter client.connect 31.210.52.135:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs165654,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs165654
Build The game build is 165654.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.