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Rust Insights

Server profile

Local protocol reference

Offline, with 0 of 1 players on; ranked #15,966 of every public Rust server, the top 72%. It last wiped 21d ago.

Filed under
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak –
#15,966ranktop 72%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 08:28 UTC21d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average196/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average119/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average23/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average11/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average23/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average28/225

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Local protocol reference?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.

How often does Local protocol reference wipe, and on which day?

The record of Local protocol reference's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 16 hours ago.

Server

On what version does Local protocol reference currently run?

The Rust build is network protocol 2634 and build 166652, running on Linux, for Local protocol reference. Joining needs your game on the same protocol, which Steam updates for you.

Has Local protocol reference stayed online, and is it up now?

Local protocol reference is offline at the moment; the last time it was seen was 21 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 6 October 2026 is when Rust Insights first saw it.

What location is listed for Local protocol reference?

No region is published by Local protocol reference. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 31.208.58.48:28031.

Tags

Which meanings sit behind the tags on Local protocol reference?

When the game's server browser reads Local protocol reference, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptsw (Networking): This server uses the 'sw' network layer; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Local protocol reference?

These Rust Insights lists include Local protocol reference: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of Local protocol reference look like?

The last time Local protocol reference was seen online was 21 days 16 hours ago, and it is offline now.

In the ranking of Rust servers, where does Local protocol reference place?

Player hours over seven days put Local protocol reference at #15,966, within the top 72% of the ranked field.

Settings and rules

What settings and rules apply on Local protocol reference?

No gather rate appears in the name of Local protocol reference. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched off.

What is the map on Local protocol reference?

A procedural map, generated by the game, is what Local protocol reference runs.

How to join

What is the way to join Local protocol reference?

Type client.connect 31.208.58.48:28031 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp1,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players 1 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build It runs game build 166652.
ptsw
Networking This server uses the 'sw' network layer.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.