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Rust Insights

Server profile

test trainning

Offline, with 1 of 1 players on; ranked #13,077 of every public Rust server, the top 61%. It last wiped 14d ago.

Filed under
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak –
#13,077ranktop 61%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average398/350
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average204/225
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average22/250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average23/250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average120/225
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average43/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does test trainning wipe, and on which day?

The record of test trainning's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 days 11 hours ago.

Server details

On what version does test trainning currently run?

Rust network protocol 2634 and build 167781 on Windows is what test trainning runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is test trainning, and is it up at the moment?

test trainning is offline at the moment; the last time it was seen was 14 days 9 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 October 2026.

What location is listed for test trainning?

No region is published by test trainning. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 31.129.78.22:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on test trainning?

When the game's server browser reads test trainning, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does test trainning turn up among the Rust Insights lists and filters?

test trainning appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on test trainning right now, and how does that number move?

test trainning was last seen 14 days 9 hours ago and is offline right now.

In the ranking of Rust servers, where does test trainning place?

Player hours over seven days put test trainning at #13,077, within the top 61% of the ranked field.

Settings and rules

What are the settings and rules for test trainning?

Nothing about gather rate is given in the name of test trainning. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map on test trainning?

The map on test trainning is procedural and the game generates it.

How to join

How do you connect to test trainning?

To connect, start Rust and enter client.connect 31.129.78.22:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp1
Max players 1 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.