Server profile · EU
RedLava.World | Rust
Offline, with 0 of 200 players on; ranked #15,989 of every public Rust server, the top 71%. It last wiped 24d ago.
Offline EU 3.27.38.18:29015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does RedLava.World | Rust wipe, and how often?
The record of RedLava.World | Rust's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 24 days 23 hours ago.
About the server
On what version does RedLava.World | Rust currently run?
Running on Linux, RedLava.World | Rust is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RedLava.World | Rust, and is it up at the moment?
The last sighting of RedLava.World | Rust was 24 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 3 October 2026 is when Rust Insights first saw it.
Where does RedLava.World | Rust run from?
With its EU tag, RedLava.World | Rust lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 3.27.38.18:29015 is where it answers.
Server tags
What is meant by each tag on RedLava.World | Rust?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe are what RedLava.World | Rust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RedLava.World | Rust?
RedLava.World | Rust appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RedLava.World | Rust right now, and how does that number move?
The last time RedLava.World | Rust was seen online was 24 days 14 hours ago, and it is offline now.
How does RedLava.World | Rust compare with other Rust servers in the ranking?
In Europe, RedLava.World | Rust is #2,493; across all ranked servers it is #15,989 on seven-day player hours, in the top 71%.
Settings and rules
What settings and rules apply on RedLava.World | Rust?
No gather rate appears in the name of RedLava.World | Rust. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on RedLava.World | Rust?
RedLava.World | Rust runs a procedural map of size 3,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join RedLava.World | Rust?
Type client.connect 3.27.38.18:29015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://redlava.world.