Skip to the story

Live edition59,874 playing on 11,727 servers

Rust Insights

Server profile

SLT Test Server

Offline, with 0 of 100 players on; ranked #15,900 of every public Rust server, the top 72%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,900ranktop 72%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep5 Oct8 Oct10 Oct13 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:35 UTC24d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average441/475
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average348/375
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average42/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average33/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average46/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average147/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On SLT Test Server, what happens on wipe day?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does SLT Test Server wipe?

Too few wipes are on record for SLT Test Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 19 hours ago.

Server details

What Rust version is live on SLT Test Server?

Rust network protocol 2634 and build 167058 on Windows is what SLT Test Server runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for SLT Test Server, and is it online?

SLT Test Server is offline at the moment; the last time it was seen was 21 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does SLT Test Server run from?

There is no region published for SLT Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 24.88.29.245:28015 is where it answers.

Lists and tags

What is meant by each tag on SLT Test Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what SLT Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does SLT Test Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry SLT Test Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of SLT Test Server look like?

SLT Test Server was last seen 21 days 4 hours ago and is offline right now.

In the ranking of Rust servers, where does SLT Test Server place?

Player hours over seven days put SLT Test Server at #15,900, within the top 72% of the ranked field.

Settings and rules

How is SLT Test Server configured, and what rules apply?

The name of SLT Test Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on SLT Test Server?

A procedural map, generated by the game, is what SLT Test Server runs.

Connecting

What is the way to join SLT Test Server?

Open the console with F1 in Rust and enter client.connect 24.88.29.245:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167058
Build It runs game build 167058.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.