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Rust Insights

Server profile

DeadWorld

Offline, with 1 of 10 players on; ranked #14,555 of every public Rust server, the top 64%. It last wiped 26d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#14,555ranktop 64%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:25 UTC26d ago 1 – running 0
Thu 1 Oct, 21:20 UTC FW27d ago 1 – 0.8 days 1
Sun 27 Sep, 12:56 UTC31d ago 1 – 4.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average285/300
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average252/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average25/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average32/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average119/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at DeadWorld?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

When does DeadWorld wipe, and how often?

DeadWorld wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 15 hours ago.

About the server

On what version does DeadWorld currently run?

The Rust build is network protocol 2634 and build 166586, running on Windows, for DeadWorld. You can only join if your game is on the same protocol; Steam handles that update.

Has DeadWorld stayed online, and is it up now?

Offline at the moment, DeadWorld was last seen 26 days 15 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 25 September 2026 is when Rust Insights first saw it.

What location is listed for DeadWorld?

No region is published by DeadWorld. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 24.218.164.59:28015 is where it answers.

Lists and tags

How should you read the tags listed for DeadWorld?

These tags come from DeadWorld and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does DeadWorld turn up among the Rust Insights lists and filters?

These Rust Insights lists include DeadWorld: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on DeadWorld right now, and how does that number move?

DeadWorld was last seen 26 days 15 hours ago and is offline right now.

How does DeadWorld compare with other Rust servers in the ranking?

On player hours for the last seven days, DeadWorld sits at #14,555, inside the top 64% of ranked servers.

Map and rules

What are the settings and rules for DeadWorld?

Nothing about gather rate is given in the name of DeadWorld. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

Which map is live on DeadWorld?

A procedural map, generated by the game, is what DeadWorld runs.

Join

How do you connect to DeadWorld?

To connect, start Rust and enter client.connect 24.218.164.59:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166586
Build Build 166586 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.