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Rust Insights

Server profile

My Rust server | Powered by AMP

Online, with 0 of 100 players on; ranked #15,170 of every public Rust server, the top 69%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#15,170ranktop 69%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.5 days usual gap between real wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:35 UTC24d ago 0 – running 0
Fri 25 Sep, 16:03 UTC33d ago 1 halved by day 2 8.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average588/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average363/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average49/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average130/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average140/300

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does My Rust server | Powered by AMP look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

When does My Rust server | Powered by AMP wipe, and how often?

The record of My Rust server | Powered by AMP's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 24 days 16 hours ago.

Server details

How well does My Rust server | Powered by AMP perform?

Average server fps over the last 48 hours was 133, with a floor of 83. The world held a peak of 111,765 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,483 MB. A climbing entity count and low fps are what players experience as lag.

On what version does My Rust server | Powered by AMP currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for My Rust server | Powered by AMP. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for My Rust server | Powered by AMP, and is it online?

Right now My Rust server | Powered by AMP is up and running. About 5 days 21 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does My Rust server | Powered by AMP sit?

There is no region published for My Rust server | Powered by AMP. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 24.216.36.70:28015.

Server tags

Which meanings sit behind the tags on My Rust server | Powered by AMP?

These tags come from My Rust server | Powered by AMP and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does My Rust server | Powered by AMP appear?

My Rust server | Powered by AMP appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of My Rust server | Powered by AMP look like?

My Rust server | Powered by AMP shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 1.

In the ranking of Rust servers, where does My Rust server | Powered by AMP place?

Player hours over seven days put My Rust server | Powered by AMP at #15,170, within the top 69% of the ranked field.

Settings and rules

What are the settings and rules for My Rust server | Powered by AMP?

Nothing about gather rate is given in the name of My Rust server | Powered by AMP. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map on My Rust server | Powered by AMP?

Size 4,500 and seed 6738 define the procedural map on My Rust server | Powered by AMP, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to My Rust server | Powered by AMP?

To connect, start Rust and enter client.connect 24.216.36.70:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.