Server profile
:thinking:
Offline, with 0 of 1 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline 24.134.191.89:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:33 UTC7d ago | 1 | – | running | 0 |
| Mon 12 Oct, 20:48 UTC16d ago | 1 | halved by day 1 | 8.9 days | 0 |
| Thu 8 Oct, 13:40 UTC20d ago | 1 | – | 4.3 days | 0 |
| Thu 1 Oct, 22:40 UTC FW27d ago | 0 | – | 6.6 days | 0 |
| Thu 1 Oct, 06:41 UTC27d ago | 0 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:26 UTC28d ago | 0 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|147/250
- Rustoria.co - EU East Long130/200
- Rusty Moose |EU Main|15/250
- Rustoria.co - EU Main18/250
- Rustafied.com - EU Friday15/100
- Rustoria.co - EU East Medium45/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does :thinking: look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
How often does :thinking: wipe, and on which day?
There is no next wipe to predict: :thinking: wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 9 hours ago.
About the server
On what version does :thinking: currently run?
Running on Windows, :thinking: is on Rust network protocol 2634 and build 167295. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for :thinking:, and is it online?
:thinking: is offline at the moment; the last time it was seen was 6 days 21 hours ago. It spent 8 of the last 7 full days' 168 hours up, 5% of the time. Rust Insights first logged this server on 30 September 2026.
Where does :thinking: run from?
There is no region published for :thinking:. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 24.134.191.89:28015.
Lists and tags
Which meanings sit behind the tags on :thinking:?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167295 (Build): It runs game build 167295; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what :thinking: publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does :thinking: turn up among the Rust Insights lists and filters?
These Rust Insights lists include :thinking:: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on :thinking: right now?
The last time :thinking: was seen online was 6 days 21 hours ago, and it is offline now. Its average over seven days comes to 0 players.
Where does :thinking: sit in the rankings?
On player hours for the last seven days, :thinking: sits at #15,351, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for :thinking:?
No gather rate appears in the name of :thinking:. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Join
How do you connect to :thinking:?
To connect, start Rust and enter client.connect 24.134.191.89:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.