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Rust Insights

Server profile

Rusty Paradise Testing

Online, with 0 of 100 players on; ranked #15,388 of every public Rust server, the top 70%. It last wiped 24d ago.

Filed under trio moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak –
#15,388ranktop 70%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 70% of all ranked servers, and #527 of the trio servers (top 83%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:24 UTC24d ago 1 – running 0
Tue 22 Sep, 12:37 UTC35d ago 1 halved by day 3 10.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustSpain.com | EU Trio MondaysEU · trio · weekly · 51 on average273/275
  2. QS『可乐』10.27/5倍/养老/三人/萌新礼包EA · trio · weekly · 21 on average23/100
  3. GORILA.RU Random Item Jump (Random Item)trio · weekly · 18 on average28/200
  4. 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · trio · monthly · 15 on average16/550
  5. 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10EU · trio · monthly · 15 on average11/550
  6. 404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · trio · monthly · 11 on average15/550

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Rusty Paradise Testing, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 3.

How often does Rusty Paradise Testing wipe, and on which day?

The record of Rusty Paradise Testing's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 24 days 18 hours ago.

Server

How well does Rusty Paradise Testing perform?

Average server fps over the last 48 hours was 39, with a floor of 27. The world held a peak of 107,075 entities, counting buildings, deployables and all the rest. It drew as much as 4,751 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Rusty Paradise Testing?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rusty Paradise Testing. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Rusty Paradise Testing, and is it up at the moment?

Right now Rusty Paradise Testing is up and running. About 8 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Rusty Paradise Testing run from?

A region is not published by Rusty Paradise Testing. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 23.87.63.84:28020.

Lists and tags

What is meant by each tag on Rusty Paradise Testing?

When the game's server browser reads Rusty Paradise Testing, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts3 (Group limit): A team holds 3 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Rusty Paradise Testing?

These Rust Insights lists include Rusty Paradise Testing: Modded Rust servers, explained and Best trio Rust servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

Population history

What does the population of Rusty Paradise Testing look like?

Of its 100 slots, Rusty Paradise Testing currently has 0 filled. A seven-day average of 0 players puts the last week in context.

Where does Rusty Paradise Testing sit in the rankings?

On player hours for the last seven days, Rusty Paradise Testing sits at #15,388, inside the top 70% of ranked servers. Within its trio group, the position is #527.

Rules and settings

How is Rusty Paradise Testing configured, and what rules apply?

Nothing about gather rate is given in the name of Rusty Paradise Testing. Groups are capped at 3 players under the name trio. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Rusty Paradise Testing?

Size 4,250 and seed 1760108465 define the procedural map on Rusty Paradise Testing, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto Rusty Paradise Testing?

Type client.connect 23.87.63.84:28020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/J4CFHfE.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts3
Group limit A team holds 3 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.