Server profile · EU
Complete Build System | by hionet.com
Online, with 0 of 10 players on; ranked #14,671 of every public Rust server, the top 66%. It makes a new world every few hours rather than wiping.
Online EU 23.81.34.186:25015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC43d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC45d ago | 0 | – | 1 days | 0 |
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Complete Build System | by hionet.com wipe?
No wipe schedule is kept on Complete Build System | by hionet.com; the world is remade every few hours instead, and those resets do not count as wipes.
Server
Does Complete Build System | by hionet.com hold a steady frame rate?
Average server fps over the last 48 hours was 57, with a floor of 3. At its highest the entity count reached 20,173: buildings, deployables and everything else. The highest memory figure was 2,103 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Complete Build System | by hionet.com on?
Rust network protocol 2635 and build 168909 on Linux is what Complete Build System | by hionet.com runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Complete Build System | by hionet.com stayed online, and is it up now?
Complete Build System | by hionet.com is currently reachable and online. About 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Complete Build System | by hionet.com?
Its EU tag is what Complete Build System | by hionet.com uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 23.81.34.186:25015.
Server tags
Which meanings sit behind the tags on Complete Build System | by hionet.com?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Design and practise your bases here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe are what Complete Build System | by hionet.com publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Complete Build System | by hionet.com turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Complete Build System | by hionet.com are Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of Complete Build System | by hionet.com look like?
Of its 10 slots, Complete Build System | by hionet.com currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Complete Build System | by hionet.com place?
In Europe, Complete Build System | by hionet.com is #2,499; across all ranked servers it is #14,671 on seven-day player hours, in the top 66%.
Map and rules
What are the settings and rules for Complete Build System | by hionet.com?
The name of Complete Build System | by hionet.com does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get build & creative as the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Complete Build System | by hionet.com?
The game generates the map on Complete Build System | by hionet.com: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
Connecting
What is the way to join Complete Build System | by hionet.com?
To connect, start Rust and enter client.connect 23.81.34.186:25015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://codefling.com/plugins/complete-build-system-sandbox-system.