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Rust Insights

Server profile

BATTLEFIELD 100X - WORK IN PROGRESS

Online, with 0 of 500 players on; ranked #11,796 of every public Rust server, the top 53%. It last wiped 25d ago.

Filed under 100x moddedoxide
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak 3
#11,796ranktop 53%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5200:0005:0010:0015:0020:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.3 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctThu 1 OctFri 4 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:01 UTC25d ago 0 – running 0
Thu 1 Oct, 19:17 UTC FW27d ago 1 – 1.8 days 0
Fri 4 Sep, 23:07 UTC54d ago – – 26.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | AirNA · groups of 8+ · 100x · weekly · 19 on average26/200
  2. ⦿ ICEFUSE 100X Velocity (Solo/Duo/Trio/Quad|X100 WIPED)EU · groups of 8+ · 100x · weekly · 4 on average2/150
  3. SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average2/100
  4. RustedWorld AU 100x|PVP|No BPs|MyMini|Hourly Events|SkinsOC · groups of 8+ · 100x · weekly · 2 on average2/100
  5. №2 | EXTASY | X100 | NOLIMIT | CLANS | FREE | wp 31.07EU · groups of 8+ · 100x · weekly · 2 on average2/200
  6. US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable BasesNA · groups of 10+ · 100x · weekly · 2 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On BATTLEFIELD 100X - WORK IN PROGRESS, what happens on wipe day?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does BATTLEFIELD 100X - WORK IN PROGRESS wipe, and how often?

No next wipe can be predicted for BATTLEFIELD 100X - WORK IN PROGRESS, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 9 hours ago.

Server

Which Rust version is BATTLEFIELD 100X - WORK IN PROGRESS on?

Rust network protocol 2635 and build 168909 on Windows is what BATTLEFIELD 100X - WORK IN PROGRESS runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for BATTLEFIELD 100X - WORK IN PROGRESS, and is it online?

At the time of this check BATTLEFIELD 100X - WORK IN PROGRESS is online. It spent 108 of the last 7 full days' 168 hours up, 64% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does BATTLEFIELD 100X - WORK IN PROGRESS sit?

No region is published by BATTLEFIELD 100X - WORK IN PROGRESS. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 23.122.246.41:28015 is where it answers.

Lists and tags

How should you read the tags listed for BATTLEFIELD 100X - WORK IN PROGRESS?

These tags come from BATTLEFIELD 100X - WORK IN PROGRESS and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does BATTLEFIELD 100X - WORK IN PROGRESS appear?

The Rust Insights lists that carry BATTLEFIELD 100X - WORK IN PROGRESS are Rust servers with a gather rate above 10x, Modded Rust servers, explained and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Player counts

How many players are on BATTLEFIELD 100X - WORK IN PROGRESS right now, and how does that number move?

At the time of this refresh, BATTLEFIELD 100X - WORK IN PROGRESS holds 0 players on 500 slots. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 0 players.

Where does BATTLEFIELD 100X - WORK IN PROGRESS sit in the rankings?

The player-hours ranking for the last seven days puts BATTLEFIELD 100X - WORK IN PROGRESS at #11,796, among the top 53% of all ranked servers.

Settings and rules

What settings and rules apply on BATTLEFIELD 100X - WORK IN PROGRESS?

The name of BATTLEFIELD 100X - WORK IN PROGRESS says 100x gather. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

How to join

What is the way to join BATTLEFIELD 100X - WORK IN PROGRESS?

To connect, start Rust and enter client.connect 23.122.246.41:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.