Server profile
TestServer
Offline, with 0 of 100 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 27d ago.
Offline 221.227.64.75:10241 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TestServer wipe, and on which day?
The record of TestServer's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 13 hours ago.
About the server
On what version does TestServer currently run?
Running on Windows, TestServer is on Rust network protocol 2634 and build 167231. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TestServer, and is it online?
TestServer is offline at the moment; the last time it was seen was 7 days 4 hours ago. The last 6 full days gave 0 of 144 hours up, or 0% of the time. On 22 October 2026 is when Rust Insights first saw it.
Where does TestServer run from?
No region is published by TestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 221.227.64.75:10241.
Server tags
Which meanings sit behind the tags on TestServer?
These tags come from TestServer and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TestServer appear?
These Rust Insights lists include TestServer: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population
How many players are on TestServer right now, and how does that number move?
The last time TestServer was seen online was 7 days 4 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
Where does TestServer sit in the rankings?
The player-hours ranking for the last seven days puts TestServer at #15,335, among the top 69% of all ranked servers. In the quad category it ranks #618.
Map and rules
What settings and rules apply on TestServer?
Nothing about gather rate is given in the name of TestServer. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto TestServer?
To connect, start Rust and enter client.connect 221.227.64.75:10241 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.