Server profile
TestServer
Offline, with 1 of 100 players on; ranked #13,590 of every public Rust server, the top 62%. It last wiped 27d ago.
Offline 221.227.64.112:10241 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers, and #584 of the quad servers (top 71%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TestServer wipe, and how often?
Its rhythm cannot be read yet: TestServer has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 14 hours ago.
About the server
On what version does TestServer currently run?
Rust network protocol 2634 and build 167231 on Windows is what TestServer runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TestServer, and is it online?
Offline at the moment, TestServer was last seen 18 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 11 October 2026.
In which location does TestServer sit?
No region is published by TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 221.227.64.112:10241 is where it answers.
Server tags
Which meanings sit behind the tags on TestServer?
These tags come from TestServer and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): To join you need the same version; protocol 2634; cs167231 (Build): Build 167231 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TestServer?
The Rust Insights lists that carry TestServer are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player counts
What does the population of TestServer look like?
TestServer is offline at the moment; the last sighting was 18 days 4 hours ago.
How does TestServer compare with other Rust servers in the ranking?
Player hours over seven days put TestServer at #13,590, within the top 62% of the ranked field. Within its quad group, the position is #584.
Map and rules
What are the settings and rules for TestServer?
Nothing about gather rate is given in the name of TestServer. A group may hold up to 4 players, listed as quad. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Join
How do you connect to TestServer?
To connect, start Rust and enter client.connect 221.227.64.112:10241 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.