Server profile
[KR] SUN
Online, with 0 of 30 players on; ranked #7,005 of every public Rust server, the top 31%. It last wiped 8d ago.
Online 221.158.42.136:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
When does [KR] SUN wipe, and how often?
The record of [KR] SUN's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 8 days 5 hours have passed since its current world was created.
About the server
Does [KR] SUN hold a steady frame rate?
The 48-hour average for server fps is 365, and 275 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 92,421. Memory use peaked at 2,624 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [KR] SUN?
The Rust build is network protocol 2635 and build 167781, running on Windows, for [KR] SUN. You can only join if your game is on the same protocol; Steam handles that update.
Has [KR] SUN stayed online, and is it up now?
[KR] SUN is currently reachable and online. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 24 of 168 hours up, or 14% of the time. The first record Rust Insights has of it is 21 October 2026.
Where does [KR] SUN run from?
[KR] SUN publishes no region tag, but Asia is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. 221.158.42.136:28015 is where it answers.
Lists and tags
How should you read the tags listed for [KR] SUN?
When the game's server browser reads [KR] SUN, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [KR] SUN appear?
[KR] SUN appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of [KR] SUN look like?
[KR] SUN shows 0 players at the moment, against 30 slots. A weekly average of 1 players goes with a peak of 3. Look at the last 48 hours and the peak hour is 09:00 UTC, at 2 players on average.
How does [KR] SUN compare with other Rust servers in the ranking?
Player hours over seven days put [KR] SUN at #7,005, within the top 31% of the ranked field.
Rules and settings
What settings and rules apply on [KR] SUN?
No gather rate appears in the name of [KR] SUN. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on [KR] SUN?
The game generates the map on [KR] SUN: procedural, size 4,000, seed 5. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto [KR] SUN?
Type client.connect 221.158.42.136:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.