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Rust Insights

Server profile

JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃

Online, with 1 of 30 players on; ranked #3,614 of every public Rust server, the top 16%. It last wiped 5d ago.

Filed under
Launch Rust and join
The server's own banner, as it publishes it.
1/ 30 players now 3% full
17-day averagepeak 4
#3,614ranktop 16%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020023:0008:0017:0002:0011:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.8 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctSat 17 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:05 UTC5d ago 4 – running 1
Sat 17 Oct, 18:52 UTC11d ago 3 halved by day 1 5.8 days 3
Thu 15 Oct, 15:10 UTC13d ago 5 halved by day 1 2.2 days 3
Thu 1 Oct, 17:54 UTC FW27d ago 12 halved by day 4 13.9 days 1
Thu 17 Sep, 14:55 UTC41d ago 11 halved by day 4 14.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - SEA MainEA · groups of 16+ · weekly · 183 on average12/200
  2. Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average12/550
  3. Rustoria.co - SEA LongEA · groups of 12+ · monthly · 107 on average51/200
  4. Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average4/100
  5. Rustoria.co - SEA Medium | JUST WIPED 28.10EA · no group limit · 65 on average75/100
  6. Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average4/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 look like once wipe day arrives?

The average busiest point of its recent wipes was 4 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.5.

On what schedule does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 wipe?

JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 9 hours ago.

Server details

What does performance look like on JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?

Average server fps over the last 48 hours was 104, with a floor of 74. The world held a peak of 73,211 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,964 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 on?

Rust network protocol 2635 and build 168909 on Linux is what JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃, and is it online?

At the time of this check JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 is online. The uptime it reports puts the last restart at about 5 days 7 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 run from?

The name of JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 points to Asia, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 220.158.29.174:28015.

Lists and tags

How should you read the tags listed for JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?

These tags come from JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?

These Rust Insights lists include JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃: Best Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What does the population of JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 look like?

JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 shows 1 players at the moment, against 30 slots. The seven-day average is 1 players, and the highest point in that week was 4. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 2 players.

How does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 compare with other Rust servers in the ranking?

Player hours over seven days put JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 at #3,614, within the top 16% of the ranked field.

Map and rules

How is JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 configured, and what rules apply?

The name of JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map is live on JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?

Size 3,500 and seed 940206074 define the procedural map on JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?

To connect, start Rust and enter client.connect 220.158.29.174:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players The slot count is 30.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.