Server profile
test
Offline, with 1 of 10 players on; ranked #13,159 of every public Rust server, the top 59%. It last wiped 27d ago.
Offline 217.142.18.79:20000 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|136/250
- Rustoria.co - EU East Long166/200
- Rusty Moose |EU Main|319/350
- Rustafied.com - EU Friday11/100
- Rustoria.co - EU Main325/350
- Rustoria.co - EU East Medium587/600
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does test wipe?
The record of test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 14 hours ago.
Server details
Which Rust version is test on?
Rust network protocol 2634 and build 167781 on Windows is what test runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for test, and is it online?
The last sighting of test was 8 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 21 October 2026.
Where does test run from?
There is no region published for test. Rust Insights reports the location a server declares, not the physical place of the machine. 217.142.18.79:20000 is where it answers.
Server tags
How should you read the tags listed for test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on test right now, and how does that number move?
test was last seen 8 days 13 hours ago and is offline right now.
How does test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts test at #13,159, among the top 59% of all ranked servers.
Map and rules
What are the settings and rules for test?
Nothing about gather rate is given in the name of test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched off.
What is the map on test?
A procedural map, generated by the game, is what test runs.
Join
How can you get onto test?
To connect, start Rust and enter client.connect 217.142.18.79:20000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.