Server profile
test
Offline, with 1 of 10 players on; ranked #13,867 of every public Rust server, the top 63%. It last wiped 27d ago.
Offline 217.142.18.135:20000 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|322/375
- Rustoria.co - EU East Long436/475
- Rusty Moose |EU Main|964/1000
- Rustafied.com - EU Friday49/100
- eulongtest (private perf box)480/8
- Rustoria.co - EU Main989/1000
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does test wipe, and how often?
Too few wipes are on record for test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days have passed since its current world was created.
Server
What Rust version is live on test?
The Rust build is network protocol 2634 and build 167781, running on Windows, for test. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for test, and is it online?
test is offline at the moment; the last time it was seen was 8 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 20 October 2026 is when Rust Insights first saw it.
Where does test run from?
No region is published by test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 217.142.18.135:20000 is where it answers.
Tags
Which meanings sit behind the tags on test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature test?
The Rust Insights lists that carry test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on test right now?
test is offline at the moment; the last sighting was 8 days 22 hours ago.
Where does test sit in the rankings?
The player-hours ranking for the last seven days puts test at #13,867, among the top 63% of all ranked servers.
Rules and settings
What settings and rules apply on test?
The name of test does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.
What is the map on test?
A procedural map, generated by the game, is what test runs.
Connecting
What is the way to join test?
Type client.connect 217.142.18.135:20000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.