Server profile
[US] ICEFUSE TEST SERVER 1
Online, with 0 of 100 players on; ranked #14,290 of every public Rust server, the top 64%. It last wiped 2d ago.
Online 216.39.240.61:28012 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Saturday 31 October, 03:08 UTC, in 1d 7h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
- 1d 7hSat 31 Oct, 03:08 UTC
- 4d 7hTue 3 Nov, 03:07 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 8d 7hSat 7 Nov, 03:08 UTC
- 11d 7hTue 10 Nov, 03:07 UTC
- 15d 7hSat 14 Nov, 03:08 UTC
- 18d 7hTue 17 Nov, 03:07 UTC
- 22d 7hSat 21 Nov, 03:08 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW28d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC31d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP11/20
- [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v15/100
- [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS31/100
- KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN4/200
- NA | Apex Aim Arena | 1v1 Facecheck FFA Targets0/16
- Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game0/16
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [US] ICEFUSE TEST SERVER 1 look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 32 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.
How often does [US] ICEFUSE TEST SERVER 1 wipe, and on which day?
On [US] ICEFUSE TEST SERVER 1, wipes are scheduled every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is when the next wipe is due. 2 days 16 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.
Server details
Does [US] ICEFUSE TEST SERVER 1 hold a steady frame rate?
Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 31,000. Memory use peaked at 2,244 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is [US] ICEFUSE TEST SERVER 1 on?
Rust network protocol 2635 and build 169621 on Linux is what [US] ICEFUSE TEST SERVER 1 runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [US] ICEFUSE TEST SERVER 1, and is it up at the moment?
At the time of this check [US] ICEFUSE TEST SERVER 1 is online. About 13 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 116 of 168 hours up, or 69% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does [US] ICEFUSE TEST SERVER 1 sit?
The name of [US] ICEFUSE TEST SERVER 1 points to North America, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 216.39.240.61:28012.
Lists and tags
What is meant by each tag on [US] ICEFUSE TEST SERVER 1?
When the game's server browser reads [US] ICEFUSE TEST SERVER 1, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join you need the same version; protocol 2635; cs169621 (Build): It runs game build 169621; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [US] ICEFUSE TEST SERVER 1 turn up among the Rust Insights lists and filters?
These Rust Insights lists include [US] ICEFUSE TEST SERVER 1: Modded Rust servers, explained, Aim training servers, live, Battlefield Rust servers, with figures and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
How many players are on [US] ICEFUSE TEST SERVER 1 right now?
Of its 100 slots, [US] ICEFUSE TEST SERVER 1 currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 11:00 UTC, with an average of 0 players.
Where does [US] ICEFUSE TEST SERVER 1 sit in the rankings?
The player-hours ranking for the last seven days puts [US] ICEFUSE TEST SERVER 1 at #14,290, among the top 64% of all ranked servers.
Rules and settings
How is [US] ICEFUSE TEST SERVER 1 configured, and what rules apply?
No gather rate appears in the name of [US] ICEFUSE TEST SERVER 1. 100 players is the most a group can hold. combat training is the game mode, aim and PvP practice, loot handed out. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on [US] ICEFUSE TEST SERVER 1?
Size 3,250 and seed 1088026125 define the procedural map on [US] ICEFUSE TEST SERVER 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Wiped 2 days ago.
Join
How do you connect to [US] ICEFUSE TEST SERVER 1?
Type client.connect 216.39.240.61:28012 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://icefuse.com/.