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Rust Insights

Server profile

Day After Tomorrow Survive the Cold - Matlock, WA

Offline, with 0 of 500 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 3d ago.

Filed under
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak –
#15,269ranktop 68%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average254/275
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average325/350
  3. eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average480/8
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average808/1000
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average47/100
  6. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average886/950

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does Day After Tomorrow Survive the Cold - Matlock, WA wipe?

The record of Day After Tomorrow Survive the Cold - Matlock, WA's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 3 days 5 hours have passed since its current world was created.

Server

What Rust version is live on Day After Tomorrow Survive the Cold - Matlock, WA?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Day After Tomorrow Survive the Cold - Matlock, WA. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Day After Tomorrow Survive the Cold - Matlock, WA, and is it up at the moment?

Day After Tomorrow Survive the Cold - Matlock, WA is offline at the moment; the last time it was seen was 3 days 5 hours ago. The last 2 full days gave 0 of 48 hours up, or 0% of the time. On 26 October 2026 is when Rust Insights first saw it.

What location is listed for Day After Tomorrow Survive the Cold - Matlock, WA?

No region is published by Day After Tomorrow Survive the Cold - Matlock, WA. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 216.235.104.10:10038.

Lists and tags

What is meant by each tag on Day After Tomorrow Survive the Cold - Matlock, WA?

When the game's server browser reads Day After Tomorrow Survive the Cold - Matlock, WA, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Day After Tomorrow Survive the Cold - Matlock, WA turn up among the Rust Insights lists and filters?

These Rust Insights lists include Day After Tomorrow Survive the Cold - Matlock, WA: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of Day After Tomorrow Survive the Cold - Matlock, WA look like?

The last time Day After Tomorrow Survive the Cold - Matlock, WA was seen online was 3 days 5 hours ago, and it is offline now. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Day After Tomorrow Survive the Cold - Matlock, WA place?

Player hours over seven days put Day After Tomorrow Survive the Cold - Matlock, WA at #15,269, within the top 68% of the ranked field.

Rules and settings

How is Day After Tomorrow Survive the Cold - Matlock, WA configured, and what rules apply?

No gather rate appears in the name of Day After Tomorrow Survive the Cold - Matlock, WA. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

Join

How can you get onto Day After Tomorrow Survive the Cold - Matlock, WA?

To connect, start Rust and enter client.connect 216.235.104.10:10038 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.