Server profile
Development Test Server
Offline, with 0 of 100 players on; ranked #15,958 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 216.225.150.192:27020 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC26d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC36d ago | 1 | halved by day 1 | 9.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Development Test Server, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
When does Development Test Server wipe, and how often?
Each month Development Test Server wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 22 hours have passed since its current world was created. The tags put wipes at monthly.
Server
What Rust version is live on Development Test Server?
Running on Linux, Development Test Server is on Rust network protocol 2634 and build 166652. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Development Test Server, and is it up at the moment?
The last sighting of Development Test Server was 26 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Development Test Server?
A region is not published by Development Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 216.225.150.192:27020 is where it answers.
Tags
What is meant by each tag on Development Test Server?
When the game's server browser reads Development Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Development Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Development Test Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What does the population of Development Test Server look like?
Development Test Server is offline at the moment; the last sighting was 26 days 20 hours ago.
Where does Development Test Server sit in the rankings?
On player hours for the last seven days, Development Test Server sits at #15,958, inside the top 70% of ranked servers.
Map and rules
What are the settings and rules for Development Test Server?
Nothing about gather rate is given in the name of Development Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.
Which map is live on Development Test Server?
Development Test Server runs a procedural map of size 4,000 with seed 560908955, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Development Test Server?
Type client.connect 216.225.150.192:27020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.