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Rust Insights

Server profile

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x

Online, with 2 of 100 players on; ranked #1,962 of every public Rust server, the top 9%. It last wiped 13d ago.

Filed under 3x moddedoxide
Launch Rust and join Website
2/ 100 players now 2% full
27-day averagepeak 7
#1,962ranktop 9%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020015:0000:0009:0019:0004:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Note: Top 9% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.5 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 43 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 05:15 UTC13d ago 5 – running 0
Thu 1 Oct, 21:06 UTC FW27d ago 4 held half 14.3 days 1
Sun 27 Sep, 04:56 UTC32d ago 3 held half 4.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 3x | No BPs | MondaysEU · groups of 16+ · 3x · weekly · 387 on average634/700
  2. Vital Rust - EU Mondays | 3x | No BPsEU · groups of 14+ · 3x · weekly · 179 on average265/300
  3. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average107/115
  4. HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 121 on average36/100
  5. FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10groups of 30+ · 3x · weekly · 114 on average135/350
  6. AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 105 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, what happens on wipe day?

Recent wipes peaked at 4 players on average. 43 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x wipe?

No next wipe can be predicted for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 13 days 9 hours ago.

Server

Does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x hold a steady frame rate?

Average server fps over the last 48 hours was 77, with a floor of 52. The world held a peak of 139,874 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,596 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Running on Windows, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, and is it up at the moment?

Right now Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is up and running. Going by the uptime figure it gives, its last restart was around 46 hours ago. It spent 158 of the last 7 full days' 168 hours up, 94% of the time. Rust Insights first logged this server on 27 September 2026.

What location is listed for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

No region is published by Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 216.173.119.204:28080.

Tags

How should you read the tags listed for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

These tags come from Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x appears among the following Rust Insights lists: 3x Rust servers, filtered live and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

Player counts

What does the population of Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x look like?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x shows 2 players at the moment, against 100 slots. Over the past week it peaked at 7 and averaged 2 players. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 2 players.

How does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x compare with other Rust servers in the ranking?

Player hours over seven days put Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x at #1,962, within the top 9% of the ranked field.

Map and rules

What are the settings and rules for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

A 3x gather rate is what the name of Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x states. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Size 4,500 and seed 10908 define the procedural map on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

To connect, start Rust and enter client.connect 216.173.119.204:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://piratescoverust.com.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.